Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

View File

@@ -227,7 +227,7 @@ def upgrade(objects, delete=False, force=None):
# of downgrade, nor do they have the same hashCode().
# Nevertheless, they still keep reference to their original
# colors, capture that in facecolors.
# Also, cannot use ShapeColor here, we need a whole array
# Also, cannot use ShapeAppearance here, we need a whole array
# matching the colors of the array of faces per object,
# only DiffuseColor has that
facecolors[0].extend(obj.ViewObject.DiffuseColor)