Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

View File

@@ -70,16 +70,16 @@ class ViewProviderLayer:
_tip)
vobj.OverrideLineColorChildren = True
if "OverrideShapeColorChildren" not in properties:
if "OverrideShapeAppearanceChildren" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property",
"If it is true, the objects contained "
"within this layer will adopt "
"the shape color of the layer")
vobj.addProperty("App::PropertyBool",
"OverrideShapeColorChildren",
"OverrideShapeAppearanceChildren",
"Layer",
_tip)
vobj.OverrideShapeColorChildren = True
vobj.OverrideShapeAppearanceChildren = True
if "UsePrintColor" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property",