Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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Chris Hennes
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37c38acd19
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ba20441935
@@ -562,10 +562,10 @@ void ImportXCAF::createShape(const TopoDS_Shape& shape, bool perface, bool setna
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color.r = jt->second.Red();
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color.g = jt->second.Green();
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color.b = jt->second.Blue();
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static_cast<PartGui::ViewProviderPart*>(vp)->ShapeColor.setValue(color);
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static_cast<PartGui::ViewProviderPart*>(vp)->ShapeAppearance.setDiffuseColor(color);
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}
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partColor = static_cast<PartGui::ViewProviderPart*>(vp)->ShapeColor.getValue();
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partColor = static_cast<PartGui::ViewProviderPart*>(vp)->ShapeAppearance.getDiffuseColor();
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}
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#endif
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