Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -41,7 +41,8 @@ void ExportOCAFGui::findColors(Part::Feature* part, std::vector<App::Color>& col
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if (vp && vp->isDerivedFrom(PartGui::ViewProviderPartExt::getClassTypeId())) {
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colors = static_cast<PartGui::ViewProviderPartExt*>(vp)->DiffuseColor.getValues();
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if (colors.empty()) {
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colors.push_back(static_cast<PartGui::ViewProviderPart*>(vp)->ShapeColor.getValue());
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colors.push_back(
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static_cast<PartGui::ViewProviderPart*>(vp)->ShapeAppearance.getDiffuseColor());
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}
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}
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}
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