Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -50,7 +50,7 @@ void ImportOCAFGui::applyFaceColors(Part::Feature* part, const std::vector<App::
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}
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if (colors.size() == 1) {
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vp->ShapeColor.setValue(colors.front());
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vp->ShapeAppearance.setDiffuseColor(colors.front());
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vp->Transparency.setValue(100 * colors.front().a);
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}
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else {
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