Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

View File

@@ -79,7 +79,7 @@ public:
std::shared_ptr<Material> addMaterial(const std::shared_ptr<Material>& material,
const QString& path);
std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
getMaterialTree(const MaterialFilter* filter = nullptr) const;
getMaterialTree(const std::shared_ptr<Materials::MaterialFilter>& filter) const;
bool isReadOnly() const
{
@@ -99,7 +99,7 @@ protected:
void updatePaths(const QString& oldPath, const QString& newPath);
QString getUUIDFromPath(const QString& path) const;
bool materialInTree(const std::shared_ptr<Material>& material,
const MaterialFilter* filter) const;
const std::shared_ptr<Materials::MaterialFilter>& filter) const;
bool _readOnly;
std::unique_ptr<std::map<QString, std::shared_ptr<Material>>> _materialPathMap;