Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
This commit is contained in:
committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
461
src/Mod/Material/Gui/MaterialTreeWidget.cpp
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461
src/Mod/Material/Gui/MaterialTreeWidget.cpp
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/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <QContextMenuEvent>
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#include <QMenu>
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#endif
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#include <cstring>
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#include <QHBoxLayout>
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#include <QSpacerItem>
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#include <QVBoxLayout>
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#include <App/Color.h>
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#include <Base/Console.h>
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#include <Base/Tools.h>
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#include <Gui/Command.h>
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#include <Mod/Material/App/Exceptions.h>
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#include <Mod/Material/App/MaterialFilter.h>
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#include <Mod/Material/App/ModelUuids.h>
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#include "MaterialTreeWidget.h"
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#include "MaterialsEditor.h"
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#include "ui_MaterialsEditor.h"
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using Base::Console;
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using namespace MatGui;
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/** Constructs a Material tree widget.
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*/
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MaterialTreeWidget::MaterialTreeWidget(std::shared_ptr<Materials::MaterialFilter> filter,
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QWidget* parent)
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: QWidget(parent)
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, m_expanded(false)
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, _filter(filter)
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{
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setup();
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}
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MaterialTreeWidget::MaterialTreeWidget(QWidget* parent)
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: QWidget(parent)
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, m_expanded(false)
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, _filter(nullptr)
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{
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setup();
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}
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void MaterialTreeWidget::setup()
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{
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getFavorites();
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getRecents();
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createLayout();
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createMaterialTree();
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}
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/**
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* Destroys the widget and detaches it from its parameter group.
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*/
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MaterialTreeWidget::~MaterialTreeWidget() = default;
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void MaterialTreeWidget::createLayout()
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{
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m_material = new QLineEdit(this);
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m_expand = new QPushButton(this);
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m_expand->setIcon(style()->standardIcon(QStyle::SP_TitleBarUnshadeButton));
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m_materialTree = new QTreeView(this);
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m_editor = new QPushButton(tr("Launch editor"), this);
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// m_materialTree->setSelectionModel(QAbstractItemView::SingleSelection);
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m_materialTree->setSelectionMode(QAbstractItemView::SingleSelection);
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m_materialTree->setSelectionBehavior(QAbstractItemView::SelectItems);
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auto materialLayout = new QHBoxLayout();
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materialLayout->addWidget(m_material);
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materialLayout->addWidget(m_expand);
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auto treeLayout = new QHBoxLayout();
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treeLayout->addWidget(m_materialTree);
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auto buttonLayout = new QHBoxLayout();
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buttonLayout->addItem(new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Preferred));
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buttonLayout->addWidget(m_editor);
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auto layout = new QVBoxLayout();
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layout->setContentsMargins(0, 9, 0, 9);
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layout->addItem(materialLayout);
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layout->addItem(treeLayout);
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layout->addItem(buttonLayout);
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setLayout(layout);
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// Start in an unexpanded state. Store the state?
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openWidgetState(false);
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connect(m_expand, &QPushButton::clicked, this, &MaterialTreeWidget::expandClicked);
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connect(m_editor, &QPushButton::clicked, this, &MaterialTreeWidget::editorClicked);
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}
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void MaterialTreeWidget::openWidgetState(bool open)
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{
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m_materialTree->setVisible(open);
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m_editor->setVisible(open);
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m_expanded = open;
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if (open) {
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m_expand->setIcon(style()->standardIcon(QStyle::SP_TitleBarShadeButton));
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}
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else {
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m_expand->setIcon(style()->standardIcon(QStyle::SP_TitleBarUnshadeButton));
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}
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}
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void MaterialTreeWidget::expandClicked(bool checked)
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{
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Q_UNUSED(checked)
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// Toggle the open state
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openWidgetState(!m_expanded);
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}
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void MaterialTreeWidget::editorClicked(bool checked)
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{
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Q_UNUSED(checked)
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MaterialsEditor dialog(_filter, this);
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dialog.setModal(true);
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if (dialog.exec() == QDialog::Accepted) {
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// updateMaterialGeneral();
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// _material->resetEditState();
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// refreshMaterialTree();
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// _materialSelected = true;
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auto material = dialog.getMaterial();
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updateMaterialTree();
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setMaterial(material->getUUID());
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}
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// Gui::Application::Instance->commandManager().runCommandByName("Materials_Edit");
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// Toggle the open state
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// openWidgetState(!m_expanded);
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}
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void MaterialTreeWidget::updateMaterial(const QString& uuid)
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{
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if (uuid.isEmpty() || uuid == m_uuid) {
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return;
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}
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m_uuid = uuid;
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// Fetch the material from the manager
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auto material = std::make_shared<Materials::Material>();
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try {
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material = std::make_shared<Materials::Material>(*getMaterialManager().getMaterial(uuid));
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}
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catch (Materials::ModelNotFound const&) {
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Base::Console().Log("*** Unable to load material '%s'\n", uuid.toStdString().c_str());
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}
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m_materialDisplay = material->getName();
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m_material->setText(m_materialDisplay);
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}
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bool MaterialTreeWidget::findInTree(const QStandardItem& node,
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QModelIndex* index,
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const QString& uuid)
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{
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auto vv = node.data(Qt::UserRole);
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if (vv.isValid() && vv == uuid) {
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*index = node.index();
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return true;
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}
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if (node.hasChildren()) {
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int rows = node.rowCount();
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for (int i = 0; i < node.rowCount(); i++) {
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auto child = node.child(i);
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if (findInTree(*child, index, uuid)) {
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return true;
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}
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}
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}
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return false;
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}
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QModelIndex MaterialTreeWidget::findInTree(const QString& uuid)
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{
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auto model = dynamic_cast<QStandardItemModel*>(m_materialTree->model());
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auto root = model->invisibleRootItem();
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QModelIndex index;
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if (findInTree(*root, &index, uuid)) {
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return index;
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}
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return {};
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}
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void MaterialTreeWidget::setMaterial(const QString& uuid)
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{
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if (uuid.isEmpty() || uuid == m_uuid) {
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return;
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}
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updateMaterial(uuid);
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// Now select the material in the tree
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auto index = findInTree(uuid);
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if (index.isValid()) {
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QItemSelectionModel* selectionModel = m_materialTree->selectionModel();
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selectionModel->select(index, QItemSelectionModel::SelectCurrent);
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}
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}
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QString MaterialTreeWidget::getMaterialUUID() const
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{
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return m_uuid;
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}
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void MaterialTreeWidget::setFilter(std::shared_ptr<Materials::MaterialFilter> filter)
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{
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_filter.reset();
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_filter = filter;
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updateMaterialTree();
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}
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void MaterialTreeWidget::updateMaterialTree()
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{
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_favorites.clear();
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_recents.clear();
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auto model = dynamic_cast<QStandardItemModel*>(m_materialTree->model());
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model->clear();
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getFavorites();
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getRecents();
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fillMaterialTree();
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}
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void MaterialTreeWidget::getFavorites()
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{
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_favorites.clear();
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auto param = App::GetApplication().GetParameterGroupByPath(
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"User parameter:BaseApp/Preferences/Mod/Material/Favorites");
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auto count = param->GetInt("Favorites", 0);
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for (int i = 0; static_cast<long>(i) < count; i++) {
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QString key = QString::fromLatin1("FAV%1").arg(i);
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QString uuid = QString::fromStdString(param->GetASCII(key.toStdString().c_str(), ""));
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if (!_filter || _filter->modelIncluded(uuid)) {
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_favorites.push_back(uuid);
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}
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}
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}
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void MaterialTreeWidget::getRecents()
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{
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_recents.clear();
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auto param = App::GetApplication().GetParameterGroupByPath(
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"User parameter:BaseApp/Preferences/Mod/Material/Recent");
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_recentMax = static_cast<int>(param->GetInt("RecentMax", 5));
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auto count = param->GetInt("Recent", 0);
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for (int i = 0; static_cast<long>(i) < count; i++) {
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QString key = QString::fromLatin1("MRU%1").arg(i);
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QString uuid = QString::fromStdString(param->GetASCII(key.toStdString().c_str(), ""));
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if (!_filter || _filter->modelIncluded(uuid)) {
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_recents.push_back(uuid);
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}
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}
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}
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void MaterialTreeWidget::createMaterialTree()
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{
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auto model = new QStandardItemModel(this);
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m_materialTree->setModel(model);
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m_materialTree->setHeaderHidden(true);
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// This needs to be done after the model is set
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QItemSelectionModel* selectionModel = m_materialTree->selectionModel();
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connect(selectionModel,
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&QItemSelectionModel::selectionChanged,
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this,
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&MaterialTreeWidget::onSelectMaterial);
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connect(m_materialTree, &QTreeView::doubleClicked, this, &MaterialTreeWidget::onDoubleClick);
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fillMaterialTree();
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}
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void MaterialTreeWidget::fillMaterialTree()
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{
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auto model = dynamic_cast<QStandardItemModel*>(m_materialTree->model());
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auto lib = new QStandardItem(tr("Favorites"));
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lib->setFlags(Qt::ItemIsEnabled);
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addExpanded(model, lib);
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addFavorites(lib);
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lib = new QStandardItem(tr("Recent"));
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lib->setFlags(Qt::ItemIsEnabled);
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addExpanded(model, lib);
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addRecents(lib);
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// // Create a filter to only include current format materials
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// // that contain the basic render model.
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// Materials::MaterialFilter filter;
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// filter.setIncludeEmptyFolders(false);
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// filter.setIncludeLegacy(false);
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// filter.addRequired(Materials::ModelUUIDs::ModelUUID_Rendering_Basic);
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auto libraries = _materialManager.getMaterialLibraries();
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for (const auto& library : *libraries) {
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lib = new QStandardItem(library->getName());
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lib->setFlags(Qt::ItemIsEnabled);
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addExpanded(model, lib);
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QIcon icon(library->getIconPath());
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QIcon folderIcon(QString::fromStdString(":/icons/folder.svg"));
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auto modelTree = _materialManager.getMaterialTree(library, _filter);
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addMaterials(*lib, modelTree, folderIcon, icon);
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}
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}
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void MaterialTreeWidget::addExpanded(QStandardItem* parent, QStandardItem* child)
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{
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parent->appendRow(child);
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m_materialTree->setExpanded(child->index(), true);
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}
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void MaterialTreeWidget::addExpanded(QStandardItemModel* model, QStandardItem* child)
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{
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model->appendRow(child);
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m_materialTree->setExpanded(child->index(), true);
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}
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void MaterialTreeWidget::addRecents(QStandardItem* parent)
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{
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for (auto& uuid : _recents) {
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try {
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auto material = getMaterialManager().getMaterial(uuid);
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QIcon icon = QIcon(material->getLibrary()->getIconPath());
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auto card = new QStandardItem(icon, material->getName());
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card->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
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card->setData(QVariant(uuid), Qt::UserRole);
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addExpanded(parent, card);
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}
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catch (const Materials::MaterialNotFound&) {
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}
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}
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}
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void MaterialTreeWidget::addFavorites(QStandardItem* parent)
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{
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for (auto& uuid : _favorites) {
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try {
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auto material = getMaterialManager().getMaterial(uuid);
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QIcon icon = QIcon(material->getLibrary()->getIconPath());
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auto card = new QStandardItem(icon, material->getName());
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card->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
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card->setData(QVariant(uuid), Qt::UserRole);
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addExpanded(parent, card);
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}
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catch (const Materials::MaterialNotFound&) {
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}
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}
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}
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void MaterialTreeWidget::addMaterials(
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QStandardItem& parent,
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const std::shared_ptr<std::map<QString, std::shared_ptr<Materials::MaterialTreeNode>>>&
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modelTree,
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const QIcon& folderIcon,
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const QIcon& icon)
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{
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for (auto& mat : *modelTree) {
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auto nodePtr = mat.second;
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if (nodePtr->getType() == Materials::MaterialTreeNode::DataNode) {
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auto material = nodePtr->getData();
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QString uuid = material->getUUID();
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// Base::Console().Log("Material path '%s'\n",
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// material->getDirectory().toStdString().c_str());
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// auto card = new QStandardItem(icon, material->getName());
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auto card = new QStandardItem(icon, mat.first);
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card->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
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card->setData(QVariant(uuid), Qt::UserRole);
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addExpanded(&parent, card);
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}
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else {
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auto node = new QStandardItem(folderIcon, mat.first);
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addExpanded(&parent, node);
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node->setFlags(Qt::ItemIsEnabled);
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auto treeMap = nodePtr->getFolder();
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addMaterials(*node, treeMap, folderIcon, icon);
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}
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}
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}
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void MaterialTreeWidget::onSelectMaterial(const QItemSelection& selected,
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const QItemSelection& deselected)
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{
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Q_UNUSED(deselected);
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// Get the UUID before changing the underlying data model
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QString uuid;
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auto model = dynamic_cast<QStandardItemModel*>(m_materialTree->model());
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QModelIndexList indexes = selected.indexes();
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for (auto it = indexes.begin(); it != indexes.end(); it++) {
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QStandardItem* item = model->itemFromIndex(*it);
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if (item) {
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uuid = item->data(Qt::UserRole).toString();
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break;
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}
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}
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updateMaterial(uuid);
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std::string _uuid = uuid.toStdString();
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Q_EMIT materialSelected(getMaterialManager().getMaterial(uuid));
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}
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void MaterialTreeWidget::onDoubleClick(const QModelIndex& index)
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{
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auto model = dynamic_cast<QStandardItemModel*>(m_materialTree->model());
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auto item = model->itemFromIndex(index);
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if (item) {
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auto uuid = item->data(Qt::UserRole).toString();
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updateMaterial(uuid);
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}
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}
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