Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
This commit is contained in:
committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -23,10 +23,10 @@
|
||||
#include "PreCompiled.h"
|
||||
|
||||
#ifndef _PreComp_
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <QMenu>
|
||||
#include <QTimer>
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
|
||||
#include <Inventor/SbLine.h>
|
||||
#include <Inventor/SoPickedPoint.h>
|
||||
@@ -51,8 +51,8 @@
|
||||
#include <Gui/View3DInventor.h>
|
||||
#include <Gui/View3DInventorViewer.h>
|
||||
#include <Gui/WaitCursor.h>
|
||||
#include <Mod/Mesh/App/MeshFeature.h>
|
||||
#include <Mod/Mesh/App/Core/Algorithm.h>
|
||||
#include <Mod/Mesh/App/MeshFeature.h>
|
||||
|
||||
#include "MeshEditor.h"
|
||||
#include "SoFCMeshObject.h"
|
||||
@@ -117,7 +117,7 @@ void ViewProviderFace::attach(App::DocumentObject* obj)
|
||||
|
||||
SoBaseColor* basecol = new SoBaseColor;
|
||||
if (mesh) {
|
||||
App::Color col = mesh->ShapeColor.getValue();
|
||||
App::Color col = mesh->ShapeAppearance.getDiffuseColor();
|
||||
basecol->rgb.setValue(col.r, col.g, col.b);
|
||||
}
|
||||
else {
|
||||
|
||||
Reference in New Issue
Block a user