Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

View File

@@ -147,7 +147,7 @@ int Part::ImportStepParts(App::Document *pcDoc, const char* Name)
col.setItem(0, Py::Float(it->second.Red()));
col.setItem(1, Py::Float(it->second.Green()));
col.setItem(2, Py::Float(it->second.Blue()));
vp.setAttr("ShapeColor", col);
vp.setAttr("ShapeAppearance", col);
//Base::Console().Message("Set color to shape\n");
}
catch (Py::Exception& e) {