Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -103,14 +103,14 @@ void ViewProviderBoolean::updateData(const App::Property* prop)
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std::vector<App::Color> colBase = vpBase->DiffuseColor.getValues();
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std::vector<App::Color> colTool = vpTool->DiffuseColor.getValues();
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std::vector<App::Color> colBool;
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colBool.resize(boolMap.Extent(), this->ShapeColor.getValue());
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colBool.resize(boolMap.Extent(), this->ShapeAppearance.getDiffuseColor());
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applyTransparency(vpBase->Transparency.getValue(),colBase);
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applyTransparency(vpTool->Transparency.getValue(),colTool);
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if (static_cast<int>(colBase.size()) == baseMap.Extent()) {
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applyColor(hist[0], colBase, colBool);
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}
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else if (!colBase.empty() && colBase[0] != this->ShapeColor.getValue()) {
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else if (!colBase.empty() && colBase[0] != this->ShapeAppearance.getDiffuseColor()) {
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colBase.resize(baseMap.Extent(), colBase[0]);
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applyColor(hist[0], colBase, colBool);
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}
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@@ -118,7 +118,7 @@ void ViewProviderBoolean::updateData(const App::Property* prop)
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if (static_cast<int>(colTool.size()) == toolMap.Extent()) {
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applyColor(hist[1], colTool, colBool);
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}
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else if (!colTool.empty() && colTool[0] != this->ShapeColor.getValue()) {
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else if (!colTool.empty() && colTool[0] != this->ShapeAppearance.getDiffuseColor()) {
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colTool.resize(toolMap.Extent(), colTool[0]);
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applyColor(hist[1], colTool, colBool);
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}
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@@ -187,7 +187,7 @@ void ViewProviderMultiFuse::updateData(const App::Property* prop)
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TopExp::MapShapes(boolShape, TopAbs_FACE, boolMap);
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std::vector<App::Color> colBool;
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colBool.resize(boolMap.Extent(), this->ShapeColor.getValue());
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colBool.resize(boolMap.Extent(), this->ShapeAppearance.getDiffuseColor());
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int index=0;
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for (std::vector<App::DocumentObject*>::iterator it = sources.begin(); it != sources.end(); ++it, ++index) {
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@@ -206,7 +206,7 @@ void ViewProviderMultiFuse::updateData(const App::Property* prop)
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if (static_cast<int>(colBase.size()) == baseMap.Extent()) {
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applyColor(hist[index], colBase, colBool);
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}
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else if (!colBase.empty() && colBase[0] != this->ShapeColor.getValue()) {
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else if (!colBase.empty() && colBase[0] != this->ShapeAppearance.getDiffuseColor()) {
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colBase.resize(baseMap.Extent(), colBase[0]);
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applyColor(hist[index], colBase, colBool);
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}
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@@ -322,7 +322,7 @@ void ViewProviderMultiCommon::updateData(const App::Property* prop)
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TopExp::MapShapes(boolShape, TopAbs_FACE, boolMap);
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std::vector<App::Color> colBool;
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colBool.resize(boolMap.Extent(), this->ShapeColor.getValue());
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colBool.resize(boolMap.Extent(), this->ShapeAppearance.getDiffuseColor());
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int index=0;
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for (std::vector<App::DocumentObject*>::iterator it = sources.begin(); it != sources.end(); ++it, ++index) {
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@@ -341,7 +341,7 @@ void ViewProviderMultiCommon::updateData(const App::Property* prop)
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if (static_cast<int>(colBase.size()) == baseMap.Extent()) {
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applyColor(hist[index], colBase, colBool);
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}
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else if (!colBase.empty() && colBase[0] != this->ShapeColor.getValue()) {
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else if (!colBase.empty() && colBase[0] != this->ShapeAppearance.getDiffuseColor()) {
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colBase.resize(baseMap.Extent(), colBase[0]);
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applyColor(hist[index], colBase, colBool);
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}
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