Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -96,7 +96,7 @@ void ViewProviderCompound::updateData(const App::Property* prop)
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TopExp::MapShapes(compShape, TopAbs_FACE, compMap);
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std::vector<App::Color> compCol;
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compCol.resize(compMap.Extent(), this->ShapeColor.getValue());
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compCol.resize(compMap.Extent(), this->ShapeAppearance.getDiffuseColor());
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int index=0;
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for (std::vector<App::DocumentObject*>::iterator it = sources.begin(); it != sources.end(); ++it, ++index) {
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@@ -116,7 +116,7 @@ void ViewProviderCompound::updateData(const App::Property* prop)
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if (static_cast<int>(baseCol.size()) == baseMap.Extent()) {
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applyColor(hist[index], baseCol, compCol);
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}
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else if (!baseCol.empty() && baseCol[0] != this->ShapeColor.getValue()) {
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else if (!baseCol.empty() && baseCol[0] != this->ShapeAppearance.getDiffuseColor()) {
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baseCol.resize(baseMap.Extent(), baseCol[0]);
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applyColor(hist[index], baseCol, compCol);
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}
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