Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

View File

@@ -128,7 +128,7 @@ void CmdPrimtiveCompAdditive::activated(int iMsg)
if(!base)
base = pcActiveBody;
copyVisual(prm, "ShapeColor", base);
copyVisual(prm, "ShapeAppearance", base);
copyVisual(prm, "LineColor", base);
copyVisual(prm, "PointColor", base);
copyVisual(prm, "Transparency", base);
@@ -279,7 +279,7 @@ void CmdPrimtiveCompSubtractive::activated(int iMsg)
Gui::Command::updateActive();
auto Feat = pcActiveBody->getDocument()->getObject(FeatName.c_str());
copyVisual(Feat, "ShapeColor", prevSolid);
copyVisual(Feat, "ShapeAppearance", prevSolid);
copyVisual(Feat, "LineColor", prevSolid);
copyVisual(Feat, "PointColor", prevSolid);
copyVisual(Feat, "Transparency", prevSolid);