Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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Chris Hennes
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37c38acd19
commit
ba20441935
@@ -104,7 +104,7 @@ void ViewProviderDressUp::highlightReferences(const bool on)
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originalFaceColors = vp->DiffuseColor.getValues();
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std::vector<App::Color> colors = originalFaceColors;
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PartGui::ReferenceHighlighter highlighter(base->Shape.getValue(), ShapeColor.getValue());
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PartGui::ReferenceHighlighter highlighter(base->Shape.getValue(), ShapeAppearance.getDiffuseColor());
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highlighter.getFaceColors(faces, colors);
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vp->DiffuseColor.setValues(colors);
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}
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