Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

View File

@@ -104,7 +104,7 @@ void ViewProviderDressUp::highlightReferences(const bool on)
originalFaceColors = vp->DiffuseColor.getValues();
std::vector<App::Color> colors = originalFaceColors;
PartGui::ReferenceHighlighter highlighter(base->Shape.getValue(), ShapeColor.getValue());
PartGui::ReferenceHighlighter highlighter(base->Shape.getValue(), ShapeAppearance.getDiffuseColor());
highlighter.getFaceColors(faces, colors);
vp->DiffuseColor.setValues(colors);
}