Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -98,7 +98,7 @@ void CmdSurfaceCut::activated(int iMsg)
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App.activeDocument().%s",FeatName.c_str(),ToolName.c_str());
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doCommand(Gui,"Gui.activeDocument().hide('%s')",BaseName.c_str());
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doCommand(Gui,"Gui.activeDocument().hide('%s')",ToolName.c_str());
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copyVisual(FeatName.c_str(), "ShapeColor", BaseName.c_str());
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copyVisual(FeatName.c_str(), "ShapeAppearance", BaseName.c_str());
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copyVisual(FeatName.c_str(), "DisplayMode", BaseName.c_str());
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updateActive();
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commitCommand();*/
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@@ -164,7 +164,7 @@ void ViewProviderFilling::highlightReferences(ShapeType type, const References&
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std::vector<App::Color> colors;
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TopTools_IndexedMapOfShape fMap;
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TopExp::MapShapes(base->Shape.getValue(), TopAbs_FACE, fMap);
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colors.resize(fMap.Extent(), svp->ShapeColor.getValue());
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colors.resize(fMap.Extent(), svp->ShapeAppearance.getDiffuseColor());
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for (const auto& jt : it.second) {
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std::size_t idx =
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@@ -164,7 +164,7 @@ void ViewProviderSections::highlightReferences(ShapeType type, const References&
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std::vector<App::Color> colors;
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TopTools_IndexedMapOfShape fMap;
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TopExp::MapShapes(base->Shape.getValue(), TopAbs_FACE, fMap);
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colors.resize(fMap.Extent(), svp->ShapeColor.getValue());
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colors.resize(fMap.Extent(), svp->ShapeAppearance.getDiffuseColor());
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for (const auto& jt : it.second) {
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std::size_t idx =
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