[TD]fix assembly CS has wrong XDir
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@@ -970,7 +970,7 @@ Base::Vector3d DrawViewPart::getLegacyX(const Base::Vector3d& pt,
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const Base::Vector3d& axis,
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const bool flip) const
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{
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// gp_Ax2 viewAxis = TechDraw::getViewAxis(pt,axis,flip);
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// Base::Console().Message("DVP::getLegacyX() - %s\n", Label.getValue());
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gp_Ax2 viewAxis = TechDraw::legacyViewAxis1(pt, axis, flip);
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gp_Dir gXDir = viewAxis.XDirection();
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Base::Vector3d result(gXDir.X(),
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