Console: rename PascalCase named methods to camelCase
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@@ -129,7 +129,7 @@ void QGIBreakLine::drawLargeZigZag()
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// start needs to be Rez'd and +Y up
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QPainterPath QGIBreakLine::makeHorizontalZigZag(Base::Vector3d start) const
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{
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// Base::Console().Message("QGIBL::makeHorizontalZigZag(%s)\n", DU::formatVector(start).c_str());
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// Base::Console().message("QGIBL::makeHorizontalZigZag(%s)\n", DU::formatVector(start).c_str());
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QPainterPath pPath;
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double step = (m_right - m_left) / segments;
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Base::Vector3d xOffset = Base::Vector3d(step, 0.0, 0.0); // 1/2 wave length
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@@ -150,7 +150,7 @@ QPainterPath QGIBreakLine::makeHorizontalZigZag(Base::Vector3d start) const
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QPainterPath QGIBreakLine::makeVerticalZigZag(Base::Vector3d start) const
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{
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// Base::Console().Message("QGIBL::makeVerticalZigZag(%s)\n", DU::formatVector(start).c_str());
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// Base::Console().message("QGIBL::makeVerticalZigZag(%s)\n", DU::formatVector(start).c_str());
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QPainterPath pPath;
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double step = (m_top - m_bottom) / segments;
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Base::Vector3d xOffset = Base::Vector3d(zigzagWidth, 0.0, 0.0); // amplitude
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@@ -209,7 +209,7 @@ QPainterPath QGIBreakLine::pathFromPoints(Base::Vector3d start, Base::Vector3d e
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void QGIBreakLine::setBounds(double left, double top, double right, double bottom)
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{
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// Base::Console().Message("QGIBL::setBounds(%.3f, %.3f, %.3f, %.3f\n", left, top, right, bottom);
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// Base::Console().message("QGIBL::setBounds(%.3f, %.3f, %.3f, %.3f\n", left, top, right, bottom);
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m_left = left;
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m_right = right;
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m_top = top;
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