ReverseEngineering: improve mesh segmentation

This commit is contained in:
wmayer
2020-03-04 23:04:06 +01:00
parent d9515eb935
commit baaac59df1
7 changed files with 252 additions and 72 deletions

View File

@@ -906,7 +906,7 @@ float CylinderFit::Fit()
return FLOAT_MAX;
_bIsFitted = true;
#if 0
#if 1
std::vector<Wm4::Vector3d> input;
std::transform(_vPoints.begin(), _vPoints.end(), std::back_inserter(input),
[](const Base::Vector3f& v) { return Wm4::Vector3d(v.x, v.y, v.z); });