ReverseEngineering: improve mesh segmentation
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@@ -906,7 +906,7 @@ float CylinderFit::Fit()
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return FLOAT_MAX;
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_bIsFitted = true;
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#if 0
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#if 1
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std::vector<Wm4::Vector3d> input;
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std::transform(_vPoints.begin(), _vPoints.end(), std::back_inserter(input),
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[](const Base::Vector3f& v) { return Wm4::Vector3d(v.x, v.y, v.z); });
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