PDN - what's this and command names improvements
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@@ -129,20 +129,36 @@ Gui::Action * CmdPrimtiveCompAdditive::createAction(void)
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QAction* p1 = pcAction->addAction(QString());
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p1->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Additive_Box"));
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p1->setObjectName(QString::fromLatin1("PartDesign_AdditiveBox"));
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p1->setWhatsThis(QString::fromLatin1("PartDesign_AdditiveBox"));
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QAction* p2 = pcAction->addAction(QString());
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p2->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Additive_Cylinder"));
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p2->setObjectName(QString::fromLatin1("PartDesign_AdditiveCylinder"));
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p2->setWhatsThis(QString::fromLatin1("PartDesign_AdditiveCylinder"));
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QAction* p3 = pcAction->addAction(QString());
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p3->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Additive_Sphere"));
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p3->setObjectName(QString::fromLatin1("PartDesign_AdditiveSphere"));
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p3->setWhatsThis(QString::fromLatin1("PartDesign_AdditiveSphere"));
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QAction* p4 = pcAction->addAction(QString());
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p4->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Additive_Cone"));
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p4->setObjectName(QString::fromLatin1("PartDesign_AdditiveCone"));
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p4->setWhatsThis(QString::fromLatin1("PartDesign_AdditiveCone"));
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QAction* p5 = pcAction->addAction(QString());
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p5->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Additive_Ellipsoid"));
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p5->setObjectName(QString::fromLatin1("PartDesign_AdditiveEllipsoid"));
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p5->setWhatsThis(QString::fromLatin1("PartDesign_AdditiveEllipsoid"));
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QAction* p6 = pcAction->addAction(QString());
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p6->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Additive_Torus"));
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p6->setObjectName(QString::fromLatin1("PartDesign_AdditiveTorus"));
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p6->setWhatsThis(QString::fromLatin1("PartDesign_AdditiveTorus"));
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QAction* p7 = pcAction->addAction(QString());
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p7->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Additive_Prism"));
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p7->setObjectName(QString::fromLatin1("PartDesign_AdditivePrism"));
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p7->setWhatsThis(QString::fromLatin1("PartDesign_AdditivePrism"));
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QAction* p8 = pcAction->addAction(QString());
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p8->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Additive_Wedge"));
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p8->setObjectName(QString::fromLatin1("PartDesign_AdditiveWedge"));
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p8->setWhatsThis(QString::fromLatin1("PartDesign_AdditiveWedge"));
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_pcAction = pcAction;
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languageChange();
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@@ -270,20 +286,36 @@ Gui::Action * CmdPrimtiveCompSubtractive::createAction(void)
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QAction* p1 = pcAction->addAction(QString());
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p1->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Subtractive_Box"));
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p1->setObjectName(QString::fromLatin1("PartDesign_SubtractiveBox"));
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p1->setWhatsThis(QString::fromLatin1("PartDesign_SubtractiveBox"));
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QAction* p2 = pcAction->addAction(QString());
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p2->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Subtractive_Cylinder"));
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p2->setObjectName(QString::fromLatin1("PartDesign_SubtractiveCylinder"));
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p2->setWhatsThis(QString::fromLatin1("PartDesign_SubtractiveCylinder"));
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QAction* p3 = pcAction->addAction(QString());
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p3->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Subtractive_Sphere"));
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p3->setObjectName(QString::fromLatin1("PartDesign_SubtractiveSphere"));
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p3->setWhatsThis(QString::fromLatin1("PartDesign_SubtractiveSphere"));
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QAction* p4 = pcAction->addAction(QString());
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p4->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Subtractive_Cone"));
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p4->setObjectName(QString::fromLatin1("PartDesign_SubtractiveCone"));
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p4->setWhatsThis(QString::fromLatin1("PartDesign_SubtractiveCone"));
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QAction* p5 = pcAction->addAction(QString());
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p5->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Subtractive_Ellipsoid"));
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p5->setObjectName(QString::fromLatin1("PartDesign_SubtractiveEllipsoid"));
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p5->setWhatsThis(QString::fromLatin1("PartDesign_SubtractiveEllipsoid"));
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QAction* p6 = pcAction->addAction(QString());
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p6->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Subtractive_Torus"));
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p6->setObjectName(QString::fromLatin1("PartDesign_SubtractiveTorus"));
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p6->setWhatsThis(QString::fromLatin1("PartDesign_SubtractiveTorus"));
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QAction* p7 = pcAction->addAction(QString());
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p7->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Subtractive_Prism"));
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p7->setObjectName(QString::fromLatin1("PartDesign_SubtractivePrism"));
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p7->setWhatsThis(QString::fromLatin1("PartDesign_SubtractivePrism"));
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QAction* p8 = pcAction->addAction(QString());
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p8->setIcon(Gui::BitmapFactory().pixmap("PartDesign_Subtractive_Wedge"));
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p8->setObjectName(QString::fromLatin1("PartDesign_SubtractiveWedge"));
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p8->setWhatsThis(QString::fromLatin1("PartDesign_SubtractiveWedge"));
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_pcAction = pcAction;
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languageChange();
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