Base: add overloaded method isIdentity() to Rotation and Placement that accepts a tolerance
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@@ -144,9 +144,11 @@ t : float\n Parameter of the path. t=0 returns this placement, t=1 returns `p
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</Methode>
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<Methode Name="isIdentity" Const="true">
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<Documentation>
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<UserDocu>isIdentity() -> bool\n
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<UserDocu>isIdentity([tol=0.0]) -> bool\n
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Returns True if the placement has no displacement and no rotation.
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Matrix representation is the 4D identity matrix.</UserDocu>
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Matrix representation is the 4D identity matrix.
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tol : float\n Tolerance used to check for identity.
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If tol is negative or zero, no tolerance is used.</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="isSame" Const="true">
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