PartDesign: Fillet, Chamfer, Draft, Thickness : Enable tool to start with no selection.
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@@ -41,7 +41,6 @@
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#include <Gui/Tools.h>
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#include <Gui/WaitCursor.h>
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#include <Mod/PartDesign/App/Body.h>
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#include <Mod/PartDesign/App/FeatureDressUp.h>
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#include <Mod/PartDesign/Gui/ReferenceSelection.h>
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#include "TaskDressUpParameters.h"
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@@ -95,96 +94,102 @@ void TaskDressUpParameters::setupTransaction()
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transactionID = App::GetApplication().setActiveTransaction(n.c_str());
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}
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bool TaskDressUpParameters::referenceSelected(const Gui::SelectionChanges& msg)
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void TaskDressUpParameters::referenceSelected(const Gui::SelectionChanges& msg, QListWidget* widget)
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{
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if ((msg.Type == Gui::SelectionChanges::AddSelection) && (selectionMode == refSel)) {
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if (strcmp(msg.pDocName, DressUpView->getObject()->getDocument()->getName()) != 0)
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return;
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if (strcmp(msg.pDocName, DressUpView->getObject()->getDocument()->getName()) != 0)
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return false;
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Gui::Selection().clearSelection();
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PartDesign::DressUp* pcDressUp = static_cast<PartDesign::DressUp*>(DressUpView->getObject());
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App::DocumentObject* base = this->getBase();
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PartDesign::DressUp* pcDressUp = static_cast<PartDesign::DressUp*>(DressUpView->getObject());
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App::DocumentObject* base = this->getBase();
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// TODO: Must we make a copy here instead of assigning to const char* ?
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const char* fname = base->getNameInDocument();
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if (strcmp(msg.pObjectName, fname) != 0)
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return false;
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// TODO: Must we make a copy here instead of assigning to const char* ?
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const char* fname = base->getNameInDocument();
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if (strcmp(msg.pObjectName, fname) != 0)
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return;
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std::string subName(msg.pSubName);
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std::vector<std::string> refs = pcDressUp->Base.getSubValues();
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std::vector<std::string>::iterator f = std::find(refs.begin(), refs.end(), subName);
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std::string subName(msg.pSubName);
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std::vector<std::string> refs = pcDressUp->Base.getSubValues();
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std::vector<std::string>::iterator f = std::find(refs.begin(), refs.end(), subName);
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if (f != refs.end())
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refs.erase(f);
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else
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refs.push_back(subName);
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DressUpView->highlightReferences(false);
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setupTransaction();
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pcDressUp->Base.setValue(base, refs);
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pcDressUp->getDocument()->recomputeFeature(pcDressUp);
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return true;
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if (f != refs.end()) { //If it's found then it's in the list so we remove it.
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refs.erase(f);
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removeItemFromListWidget(widget, msg.pSubName);
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}
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else { //if it's not found then it's not yet in the list so we add it.
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refs.push_back(subName);
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widget->addItem(QString::fromStdString(msg.pSubName));
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}
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return false;
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updateFeature(pcDressUp, refs);
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}
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void TaskDressUpParameters::addAllEdges(QListWidget* widget)
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{
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PartDesign::DressUp* pcDressUp = static_cast<PartDesign::DressUp*>(DressUpView->getObject());
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if (pcDressUp) {
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App::DocumentObject* base = pcDressUp->Base.getValue();
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if (base) {
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Gui::WaitCursor wait;
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int count = pcDressUp->getBaseTopoShape().countSubElements("Edge");
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std::vector<std::string> edgeNames;
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for (int ii = 0; ii < count; ii++){
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std::ostringstream edgeName;
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edgeName << "Edge" << ii+1;
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edgeNames.push_back(edgeName.str());
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}
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for (std::vector<std::string>::const_iterator it = edgeNames.begin(); it != edgeNames.end(); ++it){
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if (widget->findItems(QLatin1String(it->c_str()), Qt::MatchExactly).isEmpty()){
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widget->addItem(QLatin1String(it->c_str()));
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}
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}
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pcDressUp->Base.setValue(base, edgeNames);
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pcDressUp->getDocument()->recomputeFeature(pcDressUp);
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hideObject();
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DressUpView->highlightReferences(true);
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onButtonRefSel(true);
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if (deleteAction) {
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deleteAction->setEnabled(widget->count() > 1);
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}
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}
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Gui::WaitCursor wait;
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int count = pcDressUp->getBaseTopoShape().countSubElements("Edge");
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std::vector<std::string> edgeNames;
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for (int ii = 0; ii < count; ii++){
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std::ostringstream edgeName;
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edgeName << "Edge" << ii+1;
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edgeNames.push_back(edgeName.str());
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}
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//First we need to clear the widget in case the user had faces selected. Else the faces will still be in widget but not in the feature refs!
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QSignalBlocker block(widget);
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widget->clear();
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for (std::vector<std::string>::const_iterator it = edgeNames.begin(); it != edgeNames.end(); ++it){
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widget->addItem(QLatin1String(it->c_str()));
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}
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updateFeature(pcDressUp, edgeNames);
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}
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void TaskDressUpParameters::deleteRef(QListWidget* widget)
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{
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// delete any selections since the reference(s) being deleted might be highlighted
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Gui::Selection().clearSelection();
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// get the list of items to be deleted
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QList<QListWidgetItem*> selectedList = widget->selectedItems();
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PartDesign::DressUp* pcDressUp = static_cast<PartDesign::DressUp*>(DressUpView->getObject());
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std::vector<std::string> refs = pcDressUp->Base.getSubValues();
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// delete the selection backwards to assure the list index keeps valid for the deletion
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QSignalBlocker block(widget);
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for (int i = selectedList.count() - 1; i > -1; i--) {
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// the ref index is the same as the listWidgetReferences index
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// so we can erase using the row number of the element to be deleted
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int rowNumber = widget->row(selectedList.at(i));
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refs.erase(refs.begin() + rowNumber);
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widget->model()->removeRow(rowNumber);
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}
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updateFeature(pcDressUp, refs);
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}
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void TaskDressUpParameters::updateFeature(PartDesign::DressUp* pcDressUp, const std::vector<std::string>& refs)
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{
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if (selectionMode == refSel)
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DressUpView->highlightReferences(false);
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setupTransaction();
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pcDressUp->Base.setValue(pcDressUp->Base.getValue(), refs);
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pcDressUp->recomputeFeature();
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if (selectionMode == refSel)
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DressUpView->highlightReferences(true);
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else
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hideOnError();
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}
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void TaskDressUpParameters::onButtonRefSel(bool checked)
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{
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if (checked) {
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clearButtons(refSel);
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hideObject();
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selectionMode = refSel;
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if (addAllEdgesAction)
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addAllEdgesAction->setEnabled(true);
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AllowSelectionFlags allow;
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allow.setFlag(AllowSelection::EDGE, allowEdges);
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allow.setFlag(AllowSelection::FACE, allowFaces);
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Gui::Selection().clearSelection();
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Gui::Selection().addSelectionGate(new ReferenceSelection(this->getBase(), allow));
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DressUpView->highlightReferences(true);
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}
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else {
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if (addAllEdgesAction)
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addAllEdgesAction->setEnabled(false);
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exitSelectionMode();
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DressUpView->highlightReferences(false);
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}
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setSelectionMode(checked ? refSel : none);
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}
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void TaskDressUpParameters::doubleClicked(QListWidgetItem* item) {
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@@ -195,14 +200,7 @@ void TaskDressUpParameters::doubleClicked(QListWidgetItem* item) {
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wasDoubleClicked = true;
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// assure we are not in selection mode
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exitSelectionMode();
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clearButtons(none);
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// assure the fillets are shown
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showObject();
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// remove any highlights and selections
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DressUpView->highlightReferences(false);
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Gui::Selection().clearSelection();
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setSelectionMode(none);
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// enable next possible single-click event after double-click time passed
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QTimer::singleShot(QApplication::doubleClickInterval(), this, &TaskDressUpParameters::itemClickedTimeout);
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@@ -225,15 +223,16 @@ void TaskDressUpParameters::setSelection(QListWidgetItem* current) {
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if (body) {
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std::string objName = body->getNameInDocument();
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// hide fillet to see the original edge
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// (a fillet creates new edges so that the original one is not available)
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hideObject();
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// highlight all objects in the list
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DressUpView->highlightReferences(true);
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// clear existing selection because only the current item is highlighted, not all selected ones to keep the overview
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Gui::Selection().clearSelection();
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// Enter selection mode
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if (selectionMode == none)
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setSelectionMode(refSel);
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else
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Gui::Selection().clearSelection();
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// highlight the selected item
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bool block = this->blockSelection(true);
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Gui::Selection().addSelection(docName.c_str(), objName.c_str(), subName.c_str(), 0, 0, 0);
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this->blockSelection(block);
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}
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}
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}
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@@ -254,12 +253,10 @@ void TaskDressUpParameters::createAddAllEdgesAction(QListWidget* parentList)
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addAllEdgesAction->setShortcutVisibleInContextMenu(true);
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#endif
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parentList->addAction(addAllEdgesAction);
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addAllEdgesAction->setEnabled(false);
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addAllEdgesAction->setStatusTip(tr("Adds all edges to the list box (active only when in add selection mode)."));
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parentList->setContextMenuPolicy(Qt::ActionsContextMenu);
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}
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void TaskDressUpParameters::createDeleteAction(QListWidget* parentList)
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{
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// creates a context menu, a shortcut for it and connects it to a slot function
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@@ -271,11 +268,6 @@ void TaskDressUpParameters::createDeleteAction(QListWidget* parentList)
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deleteAction->setShortcutVisibleInContextMenu(true);
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#endif
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parentList->addAction(deleteAction);
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// if there is only one item, it cannot be deleted
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if (parentList->count() == 1) {
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deleteAction->setEnabled(false);
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deleteAction->setStatusTip(tr("There must be at least one item"));
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}
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parentList->setContextMenuPolicy(Qt::ActionsContextMenu);
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}
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@@ -319,7 +311,7 @@ const std::vector<std::string> TaskDressUpParameters::getReferences() const
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}
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// TODO: This code is identical with TaskTransformedParameters::removeItemFromListWidget()
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bool TaskDressUpParameters::removeItemFromListWidget(QListWidget* widget, const char* itemstr)
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void TaskDressUpParameters::removeItemFromListWidget(QListWidget* widget, const char* itemstr)
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{
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QList<QListWidgetItem*> items = widget->findItems(QString::fromLatin1(itemstr), Qt::MatchExactly);
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if (!items.empty()) {
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@@ -327,9 +319,7 @@ bool TaskDressUpParameters::removeItemFromListWidget(QListWidget* widget, const
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QListWidgetItem* it = widget->takeItem(widget->row(*i));
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delete it;
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}
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return true;
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}
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return false;
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}
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void TaskDressUpParameters::hideOnError()
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@@ -369,12 +359,31 @@ Part::Feature* TaskDressUpParameters::getBase(void) const
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return pcDressUp->getBaseObject();
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}
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void TaskDressUpParameters::exitSelectionMode()
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void TaskDressUpParameters::setSelectionMode(selectionModes mode)
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{
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selectionMode = none;
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Gui::Selection().rmvSelectionGate();
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selectionMode = mode;
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setButtons(mode);
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if (mode == none) {
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showObject();
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Gui::Selection().rmvSelectionGate();
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// remove any highlights and selections
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DressUpView->highlightReferences(false);
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}
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else {
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hideObject();
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AllowSelectionFlags allow;
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allow.setFlag(AllowSelection::EDGE, allowEdges);
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allow.setFlag(AllowSelection::FACE, allowFaces);
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Gui::Selection().addSelectionGate(new ReferenceSelection(this->getBase(), allow));
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DressUpView->highlightReferences(true);
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}
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Gui::Selection().clearSelection();
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showObject();
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}
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//**************************************************************************
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