Mesh: C++ core guidelines
This commit is contained in:
@@ -35,13 +35,13 @@
|
||||
#include <App/Document.h>
|
||||
#include <Gui/Selection.h>
|
||||
#include <Gui/Window.h>
|
||||
#include <Mod/Mesh/App/MeshFeature.h>
|
||||
#include <Mod/Mesh/App/Core/Iterator.h>
|
||||
#include <Mod/Mesh/App/Core/MeshKernel.h>
|
||||
#include <Mod/Mesh/App/MeshFeature.h>
|
||||
|
||||
#include "ViewProviderMeshFaceSet.h"
|
||||
#include "SoFCIndexedFaceSet.h"
|
||||
#include "SoFCMeshObject.h"
|
||||
#include "ViewProviderMeshFaceSet.h"
|
||||
|
||||
|
||||
using namespace MeshGui;
|
||||
@@ -50,6 +50,7 @@ PROPERTY_SOURCE(MeshGui::ViewProviderMeshFaceSet, MeshGui::ViewProviderMesh)
|
||||
|
||||
ViewProviderMeshFaceSet::ViewProviderMeshFaceSet()
|
||||
{
|
||||
// NOLINTBEGIN
|
||||
directRendering = false;
|
||||
triangleCount = 2500000;
|
||||
|
||||
@@ -67,6 +68,7 @@ ViewProviderMeshFaceSet::ViewProviderMeshFaceSet()
|
||||
SoFCMaterialEngine* engine = new SoFCMaterialEngine();
|
||||
engine->diffuseColor.connectFrom(&pcShapeMaterial->diffuseColor);
|
||||
pcMeshFaces->updateGLArray.connectFrom(&engine->trigger);
|
||||
// NOLINTEND
|
||||
}
|
||||
|
||||
ViewProviderMeshFaceSet::~ViewProviderMeshFaceSet()
|
||||
|
||||
Reference in New Issue
Block a user