Gui: Use isBad() instead of comparing types with ==

This commit is contained in:
Benjamin Nauck
2025-02-13 20:34:38 +01:00
parent b27559a83a
commit be2c9c99af
5 changed files with 10 additions and 10 deletions

View File

@@ -190,7 +190,7 @@ Base::Type DlgExpressionInput::determineTypeVarSet()
bool DlgExpressionInput::typeOkForVarSet()
{
std::string unitType = impliedUnit.getTypeString();
return determineTypeVarSet() != Base::Type::badType();
return !determineTypeVarSet().isBad();
}
void DlgExpressionInput::initializeVarSets()