Mesh: [skip ci] implement initial guess of cylinder axis

This commit is contained in:
wmayer
2020-04-21 19:31:48 +02:00
parent 71414fca96
commit be47670c6a
6 changed files with 123 additions and 10 deletions

View File

@@ -1027,6 +1027,7 @@ CylinderFit::CylinderFit()
: _vBase(0,0,0)
, _vAxis(0,0,1)
, _fRadius(0)
, _initialGuess(false)
{
}
@@ -1034,6 +1035,21 @@ CylinderFit::~CylinderFit()
{
}
Base::Vector3f CylinderFit::GetInitialAxisFromNormals(const std::vector<Base::Vector3f>& n) const
{
PlaneFit planeFit;
planeFit.AddPoints(n);
planeFit.Fit();
return planeFit.GetNormal();
}
void CylinderFit::SetInitialValues(const Base::Vector3f& b, const Base::Vector3f& n)
{
_vBase = b;
_vAxis = n;
_initialGuess = true;
}
float CylinderFit::Fit()
{
if (CountPoints() < 7)
@@ -1046,15 +1062,22 @@ float CylinderFit::Fit()
[](const Base::Vector3f& v) { return Wm4::Vector3d(v.x, v.y, v.z); });
Wm4::Vector3d cnt, axis;
if (_initialGuess) {
cnt = Base::convertTo<Wm4::Vector3d>(_vBase);
axis = Base::convertTo<Wm4::Vector3d>(_vAxis);
}
double radius, height;
Wm4::CylinderFit3<double> fit(input.size(), input.data(), cnt, axis, radius, height, false);
Wm4::CylinderFit3<double> fit(input.size(), input.data(), cnt, axis, radius, height, _initialGuess);
_initialGuess = false;
_vBase = Base::convertTo<Base::Vector3f>(cnt);
_vAxis = Base::convertTo<Base::Vector3f>(axis);
_fRadius = float(radius);
_fLastResult = double(fit);
#if defined(_DEBUG)
#if defined(FC_DEBUG)
Base::Console().Message(" WildMagic Cylinder Fit: Base: (%0.4f, %0.4f, %0.4f), Axis: (%0.6f, %0.6f, %0.6f), Radius: %0.4f, Std Dev: %0.4f\n",
_vBase.x, _vBase.y, _vBase.z, _vAxis.x, _vAxis.y, _vAxis.z, _fRadius, GetStdDeviation());
#endif
@@ -1067,7 +1090,7 @@ float CylinderFit::Fit()
if (result < FLOAT_MAX) {
Base::Vector3d base = cylFit.GetBase();
Base::Vector3d dir = cylFit.GetAxis();
#if defined(_DEBUG)
#if defined(FC_DEBUG)
Base::Console().Message("MeshCoreFit::Cylinder Fit: Base: (%0.4f, %0.4f, %0.4f), Axis: (%0.6f, %0.6f, %0.6f), Radius: %0.4f, Std Dev: %0.4f, Iterations: %d\n",
base.x, base.y, base.z, dir.x, dir.y, dir.z, cylFit.GetRadius(), cylFit.GetStdDeviation(), cylFit.GetNumIterations());
#endif
@@ -1183,6 +1206,29 @@ float CylinderFit::GetStdDeviation() const
return sqrt((ulPtCt / (ulPtCt - 3.0f)) * ((1.0f / ulPtCt) * fSumXi2 - fMean * fMean));
}
void CylinderFit::GetBounding(Base::Vector3f& bottom, Base::Vector3f& top) const
{
float distMin = FLT_MAX;
float distMax = FLT_MIN;
std::list<Base::Vector3f>::const_iterator cIt;
for (cIt = _vPoints.begin(); cIt != _vPoints.end(); ++cIt) {
float dist = cIt->DistanceToPlane(_vBase, _vAxis);
if (dist < distMin) {
distMin = dist;
bottom = *cIt;
}
if (dist > distMax) {
distMax = dist;
top = *cIt;
}
}
// Project the points onto the cylinder axis
bottom = bottom.Perpendicular(_vBase, _vAxis);
top = top.Perpendicular(_vBase, _vAxis);
}
void CylinderFit::ProjectToCylinder()
{
Base::Vector3f cBase(GetBase());