PartDesign: Update UI strings for consistency and correct for new fuctions and typos

Closes: #22128
This commit is contained in:
Max Wilfinger
2025-06-22 15:09:10 +02:00
committed by Kacper Donat
parent b267203e67
commit bee89d0447
87 changed files with 436 additions and 437 deletions

View File

@@ -137,11 +137,10 @@ PartDesign::Body *getBody(bool messageIfNot, bool autoActivate, bool assertModer
DlgActiveBody dia(
Gui::getMainWindow(),
doc,
QObject::tr("In order to use PartDesign you need an active Body object in the document. "
"Please make one active (double click) or create one."
"\n\nIf you have a legacy document with PartDesign objects without Body, "
"use the migrate function in PartDesign to put them into a Body."
));
QObject::tr("To use Part Design, an active body object is required in the document. "
"Activate a body (double-click) or create a new one."
"\n\nFor legacy documents with Part Design objects lacking a body, "
"use the migrate function in Part Design to place them into a body."));
if (dia.exec() == QDialog::DialogCode::Accepted)
activeBody = dia.getActiveBody();
}
@@ -186,9 +185,8 @@ void needActiveBodyError()
{
QMessageBox::warning( Gui::getMainWindow(),
QObject::tr("Active Body Required"),
QObject::tr("To create a new PartDesign object, there must be "
"an active Body object in the document. Please make "
"one active (double click) or create a new Body.") );
QObject::tr("To create a new Part Design object, an active body is required in the document. "
"Activate an existing body (double-click) or create a new one."));
}
PartDesign::Body * makeBody(App::Document *doc)
@@ -283,7 +281,7 @@ void fixSketchSupport (Sketcher::SketchObject* sketch)
const App::Document* doc = sketch->getDocument();
PartDesign::Body *body = getBodyFor(sketch, /*messageIfNot*/ false);
if (!body) {
throw Base::RuntimeError ("Couldn't find body for the sketch");
throw Base::RuntimeError ("Could not find a body for the sketch");
}
// Get the Origin for the body
@@ -393,7 +391,7 @@ void relinkToBody (PartDesign::Feature *feature) {
PartDesign::Body *body = PartDesign::Body::findBodyOf ( feature );
if (!body) {
throw Base::RuntimeError ("Couldn't find body for the feature");
throw Base::RuntimeError ("Could not find a body for the feature");
}
for ( const auto & obj: doc->getObjects () ) {