Correct mistaken Helix patch; use MakePipe for frenet for speed; add tests (#11598)
* Cleanup and switch to using MakePipe * Cleanup unused include * Use Frenet mode in building pipe * Restore original code, add a control property * Hide property, and init on new objects * Restore prior behavior for legacy objects * Clean up git blame; add missing move to keep helix same with new makePipe call * Remove debug include * Use doxygen syntax for deprecation comment * Add unit tests; restore code for angled helixes; optimize zero angle helixes * Lower test precision to accept platform variations * Loosen more * Correct restoration * Tweak test volumes to match restored helix creation * Restore helix generation parameter * Fix test; delint
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@@ -98,3 +98,5 @@ db24eeec535f1f43fb3d5b63d24c5171af637880 # RE: Final application of pre-commit
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b8f8b232cb0882d171cb299e6f6279a516cdd6eb # Inspection: Final application of pre-commit
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c5c2ea3498f402c0c89916c46ddb071e22756622 # Assembly: Final application of pre-commit
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592c992b863549fde52741fd8830418168387695 # Assembly: Apply pre-commit to Assembly files
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94ca51b7799b2ac60a2a56d7e6e753bb97a73671 # PartDesign: Fix #9377 - issue with accuracy in AdditiveHelix (#11312)
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d472927bba7b2d8d151c99fb29cf1d8dd099ea7d # Correct PartDesign Helix feature negative angles (#11399)
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