Mesh: [skip ci] support of WebGL/X3D export
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@@ -516,6 +516,7 @@ void CmdMeshExport::activated(int)
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ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.off)").arg(QObject::tr("Object File Format")), "OFF");
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ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.iv)").arg(QObject::tr("Inventor V2.1 ascii")), "IV");
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ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.x3d)").arg(QObject::tr("X3D Extensible 3D")), "X3D");
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ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.html)").arg(QObject::tr("WebGL/X3D")), "HTML");
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ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.ply)").arg(QObject::tr("Stanford Polygon")), "PLY");
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ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.wrl *.vrml)").arg(QObject::tr("VRML V2.0")), "VRML");
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ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.wrz)").arg(QObject::tr("Compressed VRML 2.0")), "WRZ");
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