Mesh: [skip ci] support of WebGL/X3D export

This commit is contained in:
wmayer
2020-08-28 18:06:55 +02:00
parent dbcf003f34
commit c06a4d462b
4 changed files with 106 additions and 4 deletions

View File

@@ -516,6 +516,7 @@ void CmdMeshExport::activated(int)
ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.off)").arg(QObject::tr("Object File Format")), "OFF");
ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.iv)").arg(QObject::tr("Inventor V2.1 ascii")), "IV");
ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.x3d)").arg(QObject::tr("X3D Extensible 3D")), "X3D");
ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.html)").arg(QObject::tr("WebGL/X3D")), "HTML");
ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.ply)").arg(QObject::tr("Stanford Polygon")), "PLY");
ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.wrl *.vrml)").arg(QObject::tr("VRML V2.0")), "VRML");
ext << qMakePair<QString, QByteArray>(QString::fromLatin1("%1 (*.wrz)").arg(QObject::tr("Compressed VRML 2.0")), "WRZ");