[TD]replace GeometryObject only after all changes are done
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@@ -84,9 +84,6 @@
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#include "EdgeWalker.h"
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#include "Geometry.h"
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#include "GeometryObject.h"
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#include "LandmarkDimension.h"
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#include "LineGroup.h"
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#include "Preferences.h"
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#include "ShapeExtractor.h"
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#include "DrawViewPart.h"
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@@ -107,6 +104,7 @@ PROPERTY_SOURCE_WITH_EXTENSIONS(TechDraw::DrawViewPart,
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DrawViewPart::DrawViewPart(void) :
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geometryObject(nullptr),
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m_tempGeometryObject(nullptr),
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m_waitingForFaces(false),
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m_waitingForHlr(false)
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{
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@@ -318,18 +316,14 @@ void DrawViewPart::onChanged(const App::Property* prop)
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void DrawViewPart::partExec(TopoDS_Shape& shape)
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{
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// Base::Console().Message("DVP::partExec()\n");
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// Base::Console().Message("DVP::partExec() - %s\n", getNameInDocument());
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if (waitingForHlr()) {
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//finish what we are already doing before starting a new cycle
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return;
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}
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if (geometryObject) {
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delete geometryObject;
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geometryObject = nullptr;
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}
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geometryObject = makeGeometryForShape(shape);
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//we need to keep using the old geometryObject until the new one is fully populated
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m_tempGeometryObject = makeGeometryForShape(shape);
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if (CoarseView.getValue()){
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onHlrFinished(); //poly algo does not run in separate thread, so we need to invoke
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//the post hlr processing manually
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@@ -339,7 +333,7 @@ void DrawViewPart::partExec(TopoDS_Shape& shape)
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//prepare the shape for HLR processing by centering, scaling and rotating it
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GeometryObject* DrawViewPart::makeGeometryForShape(TopoDS_Shape& shape)
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{
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// Base::Console().Message("DVP::makeGeometryForShape()\n");
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// Base::Console().Message("DVP::makeGeometryForShape() - %s\n", getNameInDocument());
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gp_Pnt inputCenter;
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Base::Vector3d stdOrg(0.0,0.0,0.0);
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gp_Ax2 viewAxis = getProjectionCS(stdOrg);
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@@ -390,8 +384,7 @@ TechDraw::GeometryObject* DrawViewPart::buildGeometryObject(TopoDS_Shape& shape,
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//4 parameter signature instead of the 3 parameter signature prevents clazy warning:
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//https://github.com/KDE/clazy/blob/1.11/docs/checks/README-connect-3arg-lambda.md
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connectHlrWatcher = QObject::connect(&m_hlrWatcher, &QFutureWatcherBase::finished,
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&m_hlrWatcher, [this] { this->onHlrFinished(); }
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);
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&m_hlrWatcher, [this] { this->onHlrFinished(); } );
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m_hlrFuture = QtConcurrent::run(go, &GeometryObject::projectShape, shape, viewAxis);
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m_hlrWatcher.setFuture(m_hlrFuture);
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waitingForHlr(true);
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@@ -403,6 +396,14 @@ TechDraw::GeometryObject* DrawViewPart::buildGeometryObject(TopoDS_Shape& shape,
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void DrawViewPart::onHlrFinished(void)
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{
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// Base::Console().Message("DVP::onHlrFinished() - %s\n", getNameInDocument());
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//now that the new GeometryObject is fully populated, we can replace the old one
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if (geometryObject) {
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delete geometryObject;
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}
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geometryObject = m_tempGeometryObject;
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m_tempGeometryObject = nullptr; //superfluous
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//the last hlr related task is to make a bbox of the results
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bbox = geometryObject->calcBoundingBox();
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@@ -413,8 +414,9 @@ void DrawViewPart::onHlrFinished(void)
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postHlrTasks(); //application level tasks that depend on HLR/GO being complete
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//start face finding in a separate thread. We don't find faces when using the polygon
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//HLR method
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if (handleFaces() && !CoarseView.getValue() && !waitingForFaces()) {
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//HLR method.
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if (handleFaces() && !CoarseView.getValue() &&
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!waitingForFaces() && !waitingForHlr()) {
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try {
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//note that &m_faceWatcher in the third parameter is not strictly required, but using the
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//4 parameter signature instead of the 3 parameter signature prevents clazy warning:
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@@ -472,21 +474,25 @@ void DrawViewPart::postHlrTasks(void)
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//! make faces from the edge geometry
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void DrawViewPart::extractFaces()
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{
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// Base::Console().Message("DVP::extractFaces()\n");
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if (!geometryObject ||
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!this->hasGeometry()) {
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//no geometry yet so don't bother
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// Base::Console().Message("DVP::extractFaces() - %s waitingForHlr: %d waitingForFaces: %d\n",
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// getNameInDocument(), waitingForHlr(), waitingForFaces());
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if ( !geometryObject ) {
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//geometry is in flux, can not make faces right now
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return;
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}
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showProgressMessage(getNameInDocument(), "is extracting faces");
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geometryObject->clearFaceGeom();
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//make a copy of the input edges so the loose tolerances of face finding are
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//not applied to the real edge geometry. See TopoDS_Shape::TShape().
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const std::vector<TechDraw::BaseGeomPtr>& goEdges =
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geometryObject->getVisibleFaceEdges(SmoothVisible.getValue(),SeamVisible.getValue());
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//make a copy of the input edges so the loose tolerances of face finding are
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//not applied to the real edge geometry. See TopoDS_Shape::TShape().
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if (goEdges.empty()) {
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Base::Console().Message("DVP::extractFaces - %s - no face edges available!\n", getNameInDocument());
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return;
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}
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std::vector<TopoDS_Edge> copyEdges;
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for (auto& tdEdge: goEdges) {
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BRepBuilderAPI_Copy copier(tdEdge->occEdge, true, true); //copy occEdge with its geometry (TShape) and mesh info
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@@ -499,6 +505,7 @@ void DrawViewPart::extractFaces()
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nonZero.push_back(e);
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}
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}
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geometryObject->clearFaceGeom();
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//HLR algo does not provide all edge intersections for edge endpoints.
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//need to split long edges touched by Vertex of another edge
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