Points: translate doxygen from DE to EN + fix superfluous whitespace (#5287)
* Points: translate doxygen from DE to EN + fix superfluous whitespace For the purpose of making the source documentation uniform, source comments in this file were translated to english. * Points: remove superfluous whitespace * Fix left over DE to EN translations (from Cam and Mesh code)
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@@ -1078,39 +1078,39 @@ bool MeshEigensystem::Evaluate()
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const MeshPointArray& aclPoints = _rclMesh.GetPoints ();
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for (MeshPointArray::_TConstIterator it = aclPoints.begin(); it!=aclPoints.end(); ++it) {
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// u-Richtung
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// u-direction
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clVect = *it - _cC;
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clProj.ProjectToLine(clVect, _cU);
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clVect = clVect + clProj;
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fH = clVect.Length();
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// zeigen Vektoren in die gleiche Richtung ?
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// point vectors in the same direction ?
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if ((clVect * _cU) < 0.0f)
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fH = -fH;
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xmax = std::max<float>(xmax, fH);
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xmin = std::min<float>(xmin, fH);
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// v-Richtung
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// v-direction
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clVect = *it - _cC;
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clProj.ProjectToLine(clVect, _cV);
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clVect = clVect + clProj;
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fH = clVect.Length();
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// zeigen Vektoren in die gleiche Richtung ?
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// point vectors in the same direction ?
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if ((clVect * _cV) < 0.0f)
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fH = -fH;
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ymax = std::max<float>(ymax, fH);
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ymin = std::min<float>(ymin, fH);
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// w-Richtung
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// w-direction
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clVect = *it - _cC;
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clProj.ProjectToLine(clVect, _cW);
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clVect = clVect + clProj;
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fH = clVect.Length();
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// zeigen Vektoren in die gleiche Richtung ?
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// point vectors in the same direction ?
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if ((clVect * _cW) < 0.0f)
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fH = -fH;
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