Mesh: remove trailing whitespace
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@@ -539,7 +539,7 @@ bool QuasiDelaunayTriangulator::Triangulate()
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float fMax12 = std::max<float>(fMax1, fMax2);
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float fMax34 = std::max<float>(fMax3, fMax4);
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// We must make sure that the two adjacent triangles builds a convex polygon, otherwise
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// We must make sure that the two adjacent triangles builds a convex polygon, otherwise
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// the swap edge operation is illegal
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Base::Vector3f cU = cP2-cP1;
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Base::Vector3f cV = cP4-cP3;
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@@ -642,7 +642,7 @@ DelaunayTriangulator::~DelaunayTriangulator()
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bool DelaunayTriangulator::Triangulate()
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{
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// before starting the triangulation we must make sure that all polygon
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// before starting the triangulation we must make sure that all polygon
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// points are different
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std::vector<Base::Vector3f> aPoints = _points;
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// sort the points ascending x,y coordinates
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@@ -715,7 +715,7 @@ FlatTriangulator::~FlatTriangulator()
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bool FlatTriangulator::Triangulate()
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{
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_newpoints.clear();
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// before starting the triangulation we must make sure that all polygon
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// before starting the triangulation we must make sure that all polygon
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// points are different
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std::vector<Base::Vector3f> aPoints = ProjectToFitPlane();
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std::vector<Base::Vector3f> tmp = aPoints;
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@@ -759,7 +759,7 @@ ConstraintDelaunayTriangulator::~ConstraintDelaunayTriangulator()
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bool ConstraintDelaunayTriangulator::Triangulate()
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{
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_newpoints.clear();
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// before starting the triangulation we must make sure that all polygon
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// before starting the triangulation we must make sure that all polygon
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// points are different
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std::vector<Base::Vector3f> aPoints = ProjectToFitPlane();
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std::vector<Base::Vector3f> tmp = aPoints;
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