Mesh: remove trailing whitespace

This commit is contained in:
luz paz
2022-11-10 06:41:42 -05:00
committed by Chris Hennes
parent 356faf94da
commit c174e063f3
102 changed files with 632 additions and 633 deletions

View File

@@ -539,7 +539,7 @@ bool QuasiDelaunayTriangulator::Triangulate()
float fMax12 = std::max<float>(fMax1, fMax2);
float fMax34 = std::max<float>(fMax3, fMax4);
// We must make sure that the two adjacent triangles builds a convex polygon, otherwise
// We must make sure that the two adjacent triangles builds a convex polygon, otherwise
// the swap edge operation is illegal
Base::Vector3f cU = cP2-cP1;
Base::Vector3f cV = cP4-cP3;
@@ -642,7 +642,7 @@ DelaunayTriangulator::~DelaunayTriangulator()
bool DelaunayTriangulator::Triangulate()
{
// before starting the triangulation we must make sure that all polygon
// before starting the triangulation we must make sure that all polygon
// points are different
std::vector<Base::Vector3f> aPoints = _points;
// sort the points ascending x,y coordinates
@@ -715,7 +715,7 @@ FlatTriangulator::~FlatTriangulator()
bool FlatTriangulator::Triangulate()
{
_newpoints.clear();
// before starting the triangulation we must make sure that all polygon
// before starting the triangulation we must make sure that all polygon
// points are different
std::vector<Base::Vector3f> aPoints = ProjectToFitPlane();
std::vector<Base::Vector3f> tmp = aPoints;
@@ -759,7 +759,7 @@ ConstraintDelaunayTriangulator::~ConstraintDelaunayTriangulator()
bool ConstraintDelaunayTriangulator::Triangulate()
{
_newpoints.clear();
// before starting the triangulation we must make sure that all polygon
// before starting the triangulation we must make sure that all polygon
// points are different
std::vector<Base::Vector3f> aPoints = ProjectToFitPlane();
std::vector<Base::Vector3f> tmp = aPoints;