Mesh: remove trailing whitespace
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@@ -936,7 +936,7 @@ void MeshObject::offset(float fSize)
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void MeshObject::offsetSpecial2(float fSize)
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{
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Base::Builder3D builder;
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Base::Builder3D builder;
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std::vector<Base::Vector3f> PointNormals= _kernel.CalcVertexNormals();
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std::vector<Base::Vector3f> FaceNormals;
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std::set<FacetIndex> fliped;
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@@ -968,12 +968,12 @@ void MeshObject::offsetSpecial2(float fSize)
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fliped.insert(it.Position());
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}
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}
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// if there are no flipped triangles -> stop
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//int f =fliped.size();
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if (fliped.empty())
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break;
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for( std::set<FacetIndex>::iterator It= fliped.begin();It!=fliped.end();++It)
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alg.CollapseFacet(*It);
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fliped.clear();
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@@ -2078,7 +2078,7 @@ bool MeshObject::const_point_iterator::operator==(const MeshObject::const_point_
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return (this->_mesh == pi._mesh) && (this->_p_it == pi._p_it);
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}
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bool MeshObject::const_point_iterator::operator!=(const MeshObject::const_point_iterator& pi) const
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bool MeshObject::const_point_iterator::operator!=(const MeshObject::const_point_iterator& pi) const
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{
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return !operator==(pi);
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}
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@@ -2150,7 +2150,7 @@ bool MeshObject::const_facet_iterator::operator==(const MeshObject::const_facet_
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return (this->_mesh == fi._mesh) && (this->_f_it == fi._f_it);
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}
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bool MeshObject::const_facet_iterator::operator!=(const MeshObject::const_facet_iterator& fi) const
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bool MeshObject::const_facet_iterator::operator!=(const MeshObject::const_facet_iterator& fi) const
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{
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return !operator==(fi);
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}
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