Mesh: remove trailing whitespace
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@@ -386,7 +386,7 @@ void MeshRenderer::generateGLArrays(SoGLRenderAction* action, SoMaterialBindingE
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// ================================================
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// drawCoords (every 4th vertex) | 20.0
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// renderCoordsGLArray (all vertexes) | 20.0
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//
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//
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void MeshRenderer::renderCoordsGLArray(SoGLRenderAction *action)
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{
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p->renderCoordsGLArray(action);
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