+ add GL test stuff into Sandbox module
This commit is contained in:
643
src/Mod/Sandbox/Gui/Overlay.cpp
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643
src/Mod/Sandbox/Gui/Overlay.cpp
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/***************************************************************************
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* Copyright (c) 2013 Werner Mayer <wmayer@users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QGLFramebufferObject>
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# include <QGLWidget>
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# include <QImage>
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# include <QMouseEvent>
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# include <QPainter>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoImage.h>
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#endif
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#include <Gui/Application.h>
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#include <Gui/Document.h>
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#include <Gui/Selection.h>
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#include <Gui/GLPainter.h>
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
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#include "Overlay.h"
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using namespace SandboxGui;
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class MyPaintable : public Gui::GLGraphicsItem
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{
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QGLFramebufferObject* fbo;
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SoQtViewer* view;
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QImage img;
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public:
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~MyPaintable()
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{
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}
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MyPaintable(Gui::View3DInventorViewer* v) :view(v), img(v->getGLWidget()->size(), QImage::Format_ARGB32)
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{
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img.fill(qRgba(255, 255, 255, 0));
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{
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QPainter p(&img);
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p.setPen(Qt::white);
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p.drawText(200,200,QString::fromAscii("Render to QImage"));
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}
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img = QGLWidget::convertToGLFormat(img);
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fbo = new QGLFramebufferObject(v->getGLWidget()->size());
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fbo->bind();
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//glClear(GL_COLOR_BUFFER_BIT);
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fbo->release();
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{
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QPainter p(fbo);
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p.setPen(Qt::white);
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p.drawText(200,200,QString::fromAscii("Render to QGLFramebufferObject"));
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p.end();
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//img = fbo->toImage();
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//img = QGLWidget::convertToGLFormat(img);
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}
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//fbo->bind();
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//glEnable(GL_DEPTH_TEST);
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//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//glDepthRange(0.1,1.0);
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//glEnable(GL_LINE_SMOOTH);
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//SoGLRenderAction a(SbViewportRegion(128,128));
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//a.apply(v->getSceneManager()->getSceneGraph());
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//fbo->release();
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//img = fbo->toImage();
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//img = QGLWidget::convertToGLFormat(img);
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view->scheduleRedraw();
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}
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#ifndef GL_MULTISAMPLE
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#define GL_MULTISAMPLE 0x809D
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#endif
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void paintGL()
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{
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const SbViewportRegion vp = view->getViewportRegion();
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SbVec2s size = vp.getViewportSizePixels();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, size[0], 0, size[1], -1, 1);
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4d(0.0,0.0,1.0,0.0f);
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glRasterPos2d(0,0);
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//http://wiki.delphigl.com/index.php/Multisampling
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//glDrawPixels(img.width(),img.height(),GL_RGBA,GL_UNSIGNED_BYTE,img.bits());
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/*
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fbo->bind();
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GLuint* buf = new GLuint[size[0]*size[1]];
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glReadPixels(0, 0, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, buf);
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fbo->release();
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glDrawPixels(size[0],size[1],GL_RGBA,GL_UNSIGNED_BYTE,buf);
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delete [] buf;
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*/
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/*
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, fbo->texture());
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glBegin(GL_QUADS);
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glTexCoord2f(0.0,0.0);
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glVertex2f(-1.0,-1.0);
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glTexCoord2f(0.0,1.0);
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glVertex2f(-1.0,1.0);
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glTexCoord2f(1.0,1.0);
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glVertex2f(1.0,1.0);
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glTexCoord2f(1.0,0.0);
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glVertex2f(1.0,-1.0);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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*/
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glPopAttrib();
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glPopMatrix();
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}
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};
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class Teapots : public Gui::GLGraphicsItem
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{
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QGLFramebufferObject *fbObject;
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GLuint glTeapotObject;
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QPoint rubberBandCorner1;
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QPoint rubberBandCorner2;
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bool rubberBandIsShown;
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SoQtViewer* view;
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public:
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Teapots(Gui::View3DInventorViewer* v) :view(v)
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{
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const SbViewportRegion vp = view->getViewportRegion();
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SbVec2s size = vp.getViewportSizePixels();
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rubberBandIsShown = false;
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// makeCurrent();
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fbObject = new QGLFramebufferObject(size[0],size[1],
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QGLFramebufferObject::Depth);
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//initializeGL();
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resizeGL(size[0],size[1]);
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rubberBandIsShown = true;
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rubberBandCorner1.setX(200);
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rubberBandCorner1.setY(200);
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rubberBandCorner2.setX(800);
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rubberBandCorner2.setY(600);
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view->scheduleRedraw();
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}
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~Teapots()
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{
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delete fbObject;
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glDeleteLists(glTeapotObject, 1);
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}
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void initializeGL()
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{
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static const GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
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static const GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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static const GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 };
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static const GLfloat lmodelAmbient[] = { 0.2f, 0.2f, 0.2f, 1.0f };
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static const GLfloat localView[] = { 0.0 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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glLightfv(GL_LIGHT0, GL_POSITION, position);
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodelAmbient);
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glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, localView);
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glFrontFace(GL_CW);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_AUTO_NORMAL);
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glEnable(GL_NORMALIZE);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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}
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void resizeGL(int width, int height)
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{
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#if 0
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fbObject->bind();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (width <= height) {
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glOrtho(0.0, 20.0, 0.0, 20.0 * GLfloat(height) / GLfloat(width),
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-10.0, 10.0);
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} else {
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glOrtho(0.0, 20.0 * GLfloat(width) / GLfloat(height), 0.0, 20.0,
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-10.0, 10.0);
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}
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glMatrixMode(GL_MODELVIEW);
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drawTeapots();
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fbObject->release();
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#else
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fbObject->bind();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LINE_SMOOTH);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glDepthRange(0.1,1.0);
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SoGLRenderAction gl(SbViewportRegion(fbObject->size().width(),fbObject->size().height()));
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gl.apply(view->getSceneManager()->getSceneGraph());
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fbObject->release();
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#endif
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}
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void paintGL()
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{
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const SbViewportRegion vp = view->getViewportRegion();
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SbVec2s size = vp.getViewportSizePixels();
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glDisable(GL_LIGHTING);
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glViewport(0, 0, size[0], size[1]);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, fbObject->texture());
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glColor3f(1.0, 1.0, 1.0);
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GLfloat s = size[0] / GLfloat(fbObject->size().width());
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GLfloat t = size[1] / GLfloat(fbObject->size().height());
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0);
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glVertex2f(-1.0, -1.0);
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glTexCoord2f(s, 0.0);
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glVertex2f(1.0, -1.0);
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glTexCoord2f(s, t);
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glVertex2f(1.0, 1.0);
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glTexCoord2f(0.0, t);
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glVertex2f(-1.0, 1.0);
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glEnd();
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if (rubberBandIsShown) {
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glMatrixMode(GL_PROJECTION);
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glOrtho(0, size[0], size[1], 0, 0, 100);
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(4.0);
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glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
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glRecti(rubberBandCorner1.x(), rubberBandCorner1.y(),
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rubberBandCorner2.x(), rubberBandCorner2.y());
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glColor4f(1.0, 1.0, 0.0, 0.5);
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glLineStipple(3, 0xAAAA);
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glEnable(GL_LINE_STIPPLE);
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glBegin(GL_LINE_LOOP);
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glVertex2i(rubberBandCorner1.x(), rubberBandCorner1.y());
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glVertex2i(rubberBandCorner2.x(), rubberBandCorner1.y());
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glVertex2i(rubberBandCorner2.x(), rubberBandCorner2.y());
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glVertex2i(rubberBandCorner1.x(), rubberBandCorner2.y());
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glEnd();
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glLineWidth(1.0);
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glDisable(GL_LINE_STIPPLE);
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glDisable(GL_BLEND);
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}
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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}
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void mousePressEvent(QMouseEvent *event)
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{
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rubberBandCorner1 = event->pos();
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rubberBandCorner2 = event->pos();
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rubberBandIsShown = true;
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}
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void mouseMoveEvent(QMouseEvent *event)
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{
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if (rubberBandIsShown) {
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rubberBandCorner2 = event->pos();
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// updateGL();
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}
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}
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void mouseReleaseEvent(QMouseEvent * /* event */)
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{
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if (rubberBandIsShown) {
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rubberBandIsShown = false;
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// updateGL();
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}
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}
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};
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class Rubberband : public Gui::GLGraphicsItem
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{
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QPoint rubberBandCorner1;
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QPoint rubberBandCorner2;
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Gui::View3DInventorViewer* view;
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public:
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Rubberband(Gui::View3DInventorViewer* v) :view(v)
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{
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rubberBandCorner1.setX(200);
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rubberBandCorner1.setY(200);
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rubberBandCorner2.setX(800);
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rubberBandCorner2.setY(600);
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v->setRenderFramebuffer(true);
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v->scheduleRedraw();
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}
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~Rubberband()
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{
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}
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void paintGL()
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{
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const SbViewportRegion vp = view->getViewportRegion();
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SbVec2s size = vp.getViewportSizePixels();
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//glDisable(GL_LIGHTING);
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//glViewport(0, 0, size[0], size[1]);
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//glMatrixMode(GL_PROJECTION);
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//glLoadIdentity();
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//glMatrixMode(GL_MODELVIEW);
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//glLoadIdentity();
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//glDisable(GL_DEPTH_TEST);
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//glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glOrtho(0, size[0], size[1], 0, 0, 100);
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(4.0);
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glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
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glRecti(rubberBandCorner1.x(), rubberBandCorner1.y(),
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rubberBandCorner2.x(), rubberBandCorner2.y());
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glColor4f(1.0, 1.0, 0.0, 0.5);
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glLineStipple(3, 0xAAAA);
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glEnable(GL_LINE_STIPPLE);
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glBegin(GL_LINE_LOOP);
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glVertex2i(rubberBandCorner1.x(), rubberBandCorner1.y());
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glVertex2i(rubberBandCorner2.x(), rubberBandCorner1.y());
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glVertex2i(rubberBandCorner2.x(), rubberBandCorner2.y());
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glVertex2i(rubberBandCorner1.x(), rubberBandCorner2.y());
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glEnd();
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glLineWidth(1.0);
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glDisable(GL_LINE_STIPPLE);
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glDisable(GL_BLEND);
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//glEnable(GL_LIGHTING);
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//glEnable(GL_DEPTH_TEST);
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}
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};
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void paintSelection()
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{
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#if 0
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SoAnnotation* hudRoot = new SoAnnotation;
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hudRoot->ref();
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SoOrthographicCamera* hudCam = new SoOrthographicCamera();
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hudCam->viewportMapping = SoCamera::LEAVE_ALONE;
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// Set the position in the window.
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// [0, 0] is in the center of the screen.
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//
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SoTranslation* hudTrans = new SoTranslation;
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hudTrans->translation.setValue(-1.0f, -1.0f, 0.0f);
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QImage image(100,100,QImage::Format_ARGB32_Premultiplied);
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image.fill(0x00000000);
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SoSFImage sfimage;
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Gui::BitmapFactory().convert(image, sfimage);
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SoImage* hudImage = new SoImage();
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hudImage->image = sfimage;
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// Assemble the parts...
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//
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hudRoot->addChild(hudCam);
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hudRoot->addChild(hudTrans);
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hudRoot->addChild(hudImage);
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Gui::View3DInventorViewer* viewer = this->getViewer();
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static_cast<SoGroup*>(viewer->getSceneGraph())->addChild(hudRoot);
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QWidget* gl = viewer->getGLWidget();
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DrawingPlane pln(hudImage->image, viewer, gl);
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gl->installEventFilter(&pln);
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QEventLoop loop;
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QObject::connect(&pln, SIGNAL(emitSelection()), &loop, SLOT(quit()));
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loop.exec();
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static_cast<SoGroup*>(viewer->getSceneGraph())->removeChild(hudRoot);
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#endif
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}
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||||
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// ---------------------------------------
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#include <Gui/NavigationStyle.h>
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
|
||||
#if 0
|
||||
void MeshSelection::prepareBrushSelection(bool add)
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||||
{
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||||
// a rubberband to select a rectangle area of the meshes
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Gui::View3DInventorViewer* viewer = this->getViewer();
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||||
if (viewer) {
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stopInteractiveCallback(viewer);
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startInteractiveCallback(viewer, selectGLCallback);
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// set cross cursor
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||||
DrawingPlane* brush = new DrawingPlane();
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||||
//brush->setColor(1.0f,0.0f,0.0f);
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||||
//brush->setLineWidth(3.0f);
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||||
viewer->navigationStyle()->startSelection(brush);
|
||||
SoQtCursor::CustomCursor custom;
|
||||
custom.dim.setValue(16, 16);
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||||
custom.hotspot.setValue(7, 7);
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||||
custom.bitmap = cross_bitmap;
|
||||
custom.mask = cross_mask_bitmap;
|
||||
viewer->setComponentCursor(SoQtCursor(&custom));
|
||||
this->addToSelection = add;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
DrawingPlane::DrawingPlane()
|
||||
{
|
||||
//image.fill(qRgba(255, 255, 255, 0));
|
||||
|
||||
myPenWidth = 50;
|
||||
|
||||
QRgb p = qRgba(255,255,0,0);
|
||||
int q = p;//((p << 16) & 0xff0000) | ((p >> 16) & 0xff) | (p & 0xff00ff00);
|
||||
int r = qRed(q);
|
||||
int g = qGreen(q);
|
||||
int b = qBlue(q);
|
||||
myPenColor = qRgb(r,g,b);//Qt::yellow;
|
||||
myRadius = 5.0f;
|
||||
}
|
||||
|
||||
DrawingPlane::~DrawingPlane()
|
||||
{
|
||||
terminate();
|
||||
}
|
||||
|
||||
void DrawingPlane::initialize()
|
||||
{
|
||||
fbo = new QGLFramebufferObject(128, 128,QGLFramebufferObject::Depth);
|
||||
}
|
||||
|
||||
void DrawingPlane::terminate()
|
||||
{
|
||||
fbo->bind();
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glDepthRange(0.1,1.0);
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
SoGLRenderAction a(SbViewportRegion(128,128));
|
||||
a.apply(_pcView3D->getSceneManager()->getSceneGraph());
|
||||
fbo->release();
|
||||
fbo->toImage().save(QString::fromAscii("C:/Temp/DrawingPlane.png"));
|
||||
delete fbo;
|
||||
}
|
||||
|
||||
void DrawingPlane::draw ()
|
||||
{return;
|
||||
if (1/*mustRedraw*/) {
|
||||
SbVec2s view = _pcView3D->getSize();
|
||||
static_cast<QGLWidget*>(_pcView3D->getGLWidget())->makeCurrent();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0, view[0], 0, view[1], -1, 1);
|
||||
|
||||
// Store GL state
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
GLfloat depthrange[2];
|
||||
glGetFloatv(GL_DEPTH_RANGE, depthrange);
|
||||
GLdouble projectionmatrix[16];
|
||||
glGetDoublev(GL_PROJECTION_MATRIX, projectionmatrix);
|
||||
|
||||
glDepthFunc(GL_ALWAYS);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDepthRange(0,0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1.0, 1.0, 1.0, 0.0);
|
||||
glViewport(0, 0, view[0], view[1]);
|
||||
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
glLogicOp(GL_XOR);
|
||||
glDrawBuffer(GL_FRONT);
|
||||
|
||||
|
||||
//fbo->drawTexture(QPointF(), fbo->texture());
|
||||
|
||||
glFlush();
|
||||
glLogicOp(GL_COPY);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
|
||||
// Reset original state
|
||||
glDepthRange(depthrange[0], depthrange[1]);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixd(projectionmatrix);
|
||||
|
||||
glPopAttrib();
|
||||
glPopMatrix();
|
||||
|
||||
mustRedraw = false;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Inventor/events/SoMouseButtonEvent.h>
|
||||
int DrawingPlane::mouseButtonEvent(const SoMouseButtonEvent * const e, const QPoint& pos)
|
||||
{
|
||||
const int button = e->getButton();
|
||||
const SbBool press = e->getState() == SoButtonEvent::DOWN ? TRUE : FALSE;
|
||||
|
||||
if (press) {
|
||||
switch (button)
|
||||
{
|
||||
case SoMouseButtonEvent::BUTTON1:
|
||||
{
|
||||
scribbling = true;
|
||||
lastPoint = pos;
|
||||
} break;
|
||||
default:
|
||||
{
|
||||
} break;
|
||||
}
|
||||
}
|
||||
// release
|
||||
else {
|
||||
switch (button)
|
||||
{
|
||||
case SoMouseButtonEvent::BUTTON1:
|
||||
drawLineTo(pos);
|
||||
scribbling = false;
|
||||
return Finish;
|
||||
default:
|
||||
{
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
return Continue;
|
||||
}
|
||||
|
||||
int DrawingPlane::locationEvent(const SoLocation2Event * const e, const QPoint& pos)
|
||||
{
|
||||
if (scribbling) {
|
||||
drawLineTo(pos);
|
||||
|
||||
// filter out some points
|
||||
if (selection.isEmpty()) {
|
||||
selection << pos;
|
||||
}
|
||||
else {
|
||||
const QPoint& top = selection.last();
|
||||
if (abs(top.x()-pos.x()) > 20 ||
|
||||
abs(top.y()-pos.y()) > 20)
|
||||
selection << pos;
|
||||
}
|
||||
|
||||
draw();
|
||||
}
|
||||
|
||||
return Continue;
|
||||
}
|
||||
|
||||
int DrawingPlane::keyboardEvent( const SoKeyboardEvent * const e )
|
||||
{
|
||||
return Continue;
|
||||
}
|
||||
|
||||
void DrawingPlane::drawLineTo(const QPoint &endPoint)
|
||||
{
|
||||
return;
|
||||
QPainter painter(fbo);
|
||||
//QPainter painter(_pcView3D->getGLWidget());
|
||||
painter.setPen(QPen(myPenColor, myPenWidth, Qt::SolidLine, Qt::RoundCap,
|
||||
Qt::RoundJoin));
|
||||
//painter.setOpacity(0.5);
|
||||
//painter.drawLine(lastPoint.x(), fbo->height()-lastPoint.y(), endPoint.x(), fbo->height()-endPoint.y());
|
||||
painter.drawLine(lastPoint.x(), lastPoint.y(), endPoint.x(), endPoint.y());
|
||||
|
||||
//_pcView3D->scheduleRedraw();
|
||||
lastPoint = endPoint;
|
||||
}
|
||||
//Gui::Document* doc = Gui::Application::Instance->activeDocument();
|
||||
//Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventor*>(doc->getActiveView())->getViewer();
|
||||
////view->addGraphicsItem(new MyPaintable(view));
|
||||
////view->addGraphicsItem(new Teapots(view));
|
||||
//view->addGraphicsItem(new Rubberband(view));
|
||||
//....
|
||||
//Gui::Document* doc = Gui::Application::Instance->activeDocument();
|
||||
//Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventor*>(doc->getActiveView())->getViewer();
|
||||
//view->clearGraphicsItems();
|
||||
Reference in New Issue
Block a user