+ rename methods in Vector3 class
+ add convenience methods Cross and Dot to Vector3 class + fix bug in DistanceToLineSegment in Vector3 class
This commit is contained in:
@@ -303,7 +303,7 @@ bool MeshProjection::isPointInsideDistance (const Base::Vector3f& p1,
|
||||
// project point on line
|
||||
Base::Vector3f proj, dir(p2 - p1);
|
||||
Base::Vector3f move(pt - p1);
|
||||
proj.ProjToLine(move, dir);
|
||||
proj.ProjectToLine(move, dir);
|
||||
proj = pt + proj;
|
||||
return (((p1 - proj) * (p2 - proj)) < 0.0f);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user