consistently use term 'B-spline' in the sketcher GUI
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@@ -1143,7 +1143,7 @@ public:
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}
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virtual void quit(void) {
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// We must see if we need to create a BSpline before cancelling everything
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// We must see if we need to create a B-spline before cancelling everything
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// and now just like any other Handler,
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/Mod/Sketcher");
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@@ -4601,7 +4601,7 @@ public:
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currentgeoid++;
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// Constraint pole circles to bspline.
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// Constraint pole circles to B-spline.
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std::stringstream cstream;
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cstream << "conList = []\n";
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@@ -4678,7 +4678,7 @@ public:
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}
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virtual void quit(void) {
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// We must see if we need to create a BSpline before cancelling everything
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// We must see if we need to create a B-spline before cancelling everything
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// and now just like any other Handler,
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/Mod/Sketcher");
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@@ -4686,7 +4686,7 @@ public:
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bool continuousMode = hGrp->GetBool("ContinuousCreationMode",true);
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if (CurrentConstraint > 1) {
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// create bspline from existing poles
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// create B-spline from existing poles
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Mode=STATUS_CLOSE;
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EditCurve.pop_back();
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this->releaseButton(Base::Vector2d(0.f,0.f));
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@@ -4833,7 +4833,7 @@ CmdSketcherCompCreateBSpline::CmdSketcherCompCreateBSpline()
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}
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/**
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* @brief Instantiates the bspline handler when the bspline command activated
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* @brief Instantiates the B-spline handler when the B-spline command activated
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* @param int iMsg
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*/
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void CmdSketcherCompCreateBSpline::activated(int iMsg)
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