App: fix property ordering problem when undo/redo (#3255)

* Part: fix Placement/Shape onChanged() handling

* App: fix property ordering problem when undo/redo
See https://tracker.freecadweb.org/view.php?id=4265#c14271

* Gui: fix undo/redo signaling
Make sure to signal after all properties has been restored
This commit is contained in:
Zheng Lei
2022-02-21 19:29:01 +08:00
committed by GitHub
parent b42462ba14
commit c3178343db
14 changed files with 250 additions and 68 deletions

View File

@@ -62,6 +62,7 @@
#include <Base/Stream.h>
#include <Base/Placement.h>
#include <Base/Rotation.h>
#include <Base/Tools.h>
#include <App/Application.h>
#include <App/FeaturePythonPyImp.h>
#include <App/Document.h>
@@ -540,8 +541,17 @@ void Feature::onChanged(const App::Property* prop)
{
// if the placement has changed apply the change to the point data as well
if (prop == &this->Placement) {
TopoShape& shape = const_cast<TopoShape&>(this->Shape.getShape());
// The following code bypasses transaction, which may cause problem to
// undo/redo
//
// TopoShape& shape = const_cast<TopoShape&>(this->Shape.getShape());
// shape.setTransform(this->Placement.getValue().toMatrix());
TopoShape shape = this->Shape.getShape();
shape.setTransform(this->Placement.getValue().toMatrix());
Base::ObjectStatusLocker<App::Property::Status, App::Property> guard(
App::Property::NoRecompute, &this->Shape);
this->Shape.setValue(shape);
}
// if the point data has changed check and adjust the transformation as well
else if (prop == &this->Shape) {
@@ -554,8 +564,7 @@ void Feature::onChanged(const App::Property* prop)
// shape must not be null to override the placement
if (!this->Shape.getValue().IsNull()) {
p.fromMatrix(this->Shape.getShape().getTransform());
if (p != this->Placement.getValue())
this->Placement.setValue(p);
this->Placement.setValueIfChanged(p);
}
}
}