[TD]improve ComplexSection handling of bad section normal choice

This commit is contained in:
wandererfan
2025-04-26 18:48:05 -04:00
parent 101da159ec
commit c33fe5f274
6 changed files with 754 additions and 424 deletions

View File

@@ -35,19 +35,36 @@
namespace TechDraw
{
class TechDrawExport AlignedSizeResponse
{
public:
AlignedSizeResponse(const TopoDS_Shape& piece, Base::Vector3d size, double zvalue) :
alignedPiece(piece),
pieceSize(size),
zMax(zvalue) {}
TopoDS_Shape alignedPiece;
Base::Vector3d pieceSize;
double zMax;
};
//NOLINTBEGIN
class TechDrawExport DrawComplexSection: public DrawViewSection
{
PROPERTY_HEADER_WITH_OVERRIDE(TechDraw::DrawComplexSection);
//NOLINTEND
public:
DrawComplexSection();
~DrawComplexSection() override = default;
//NOLINTBEGIN
App::PropertyLink CuttingToolWireObject;
App::PropertyEnumeration ProjectionStrategy;//Offset or Aligned
//NOLINTEND
TopoDS_Shape makeCuttingTool(double dMax) override;
gp_Ax2 getCSFromBase(const std::string sectionName) const override;
gp_Ax2 getCSFromBase(const std::string& sectionName) const override;
bool isBaseValid() const override;
TopoDS_Compound findSectionPlaneIntersections(const TopoDS_Shape& cutShape) override;
TopoDS_Shape prepareShape(const TopoDS_Shape& cutShape, double shapeSize) override;
@@ -60,13 +77,10 @@ public:
void makeSectionCut(const TopoDS_Shape& baseShape) override;
void waitingForAlign(bool s) { m_waitingForAlign = s; }
bool waitingForAlign(void) const { return m_waitingForAlign; }
bool waitingForAlign() const { return m_waitingForAlign; }
TopoDS_Shape getShapeForDetail() const override;
public Q_SLOTS:
void onSectionCutFinished(void) override;
bool boxesIntersect(TopoDS_Face& face, TopoDS_Shape& shape);
TopoDS_Shape shapeShapeIntersect(const TopoDS_Shape& shape0, const TopoDS_Shape& shape1);
std::vector<TopoDS_Face> faceShapeIntersect(const TopoDS_Face& face, const TopoDS_Shape& shape);
@@ -81,26 +95,65 @@ public Q_SLOTS:
ChangePointVector getChangePointsFromSectionLine() override;
bool validateProfilePosition(TopoDS_Wire profileWire, gp_Ax2 sectionCS,
gp_Dir& gClosestBasis) const;
bool validateProfilePosition(const TopoDS_Wire& profileWire, const gp_Ax2& sectionCS) const;
bool showSegment(gp_Dir segmentNormal) const;
gp_Vec projectVector(const gp_Vec& vec) const;
TopoDS_Wire makeProfileWire() const;
static TopoDS_Wire makeProfileWire(App::DocumentObject* toolObj);
static TopoDS_Wire makeNoseToTailWire(TopoDS_Wire inWire);
static gp_Vec makeProfileVector(TopoDS_Wire profileWire);
static TopoDS_Wire makeNoseToTailWire(const TopoDS_Wire& inWire);
static gp_Vec makeProfileVector(const TopoDS_Wire& profileWire);
static bool isProfileObject(App::DocumentObject* obj);
static bool isMultiSegmentProfile(App::DocumentObject* obj);
static bool isLinearProfile(App::DocumentObject* obj);
static bool isTrulyEmpty(TopoDS_Shape inShape);
static bool isTrulyEmpty(const TopoDS_Shape& inShape);
static bool canBuild(gp_Ax2 sectionCS, App::DocumentObject* profileObject);
static gp_Vec projectVector(const gp_Vec& vec, gp_Ax2 sectionCS);
static std::pair<Base::Vector3d, Base::Vector3d> getSegmentEnds(const TopoDS_Edge& segment);
static std::pair<Base::Vector3d, Base::Vector3d> getWireEnds(const TopoDS_Wire& wire);
public Q_SLOTS:
void onSectionCutFinished() override;
private:
gp_Dir getFaceNormal(TopoDS_Face& face);
bool validateOffsetProfile(TopoDS_Wire profile, Base::Vector3d direction, double angleThresholdDeg) const;
std::pair<Base::Vector3d, Base::Vector3d> getSegmentEnds(TopoDS_Edge segment) const;
Base::Vector3d getReferenceAxis();
// methods refactored out of makeAlignedPieces
bool getReversers(const gp_Vec& gProfileVector, double& horizReverser, double& verticalReverser);
AlignedSizeResponse getAlignedSize(const TopoDS_Shape& pieceRotated, int iPiece) const;
TopoDS_Shape cutAndRotatePiece(const TopoDS_Shape& rawShape,
const TopoDS_Face& segmentFace,
int iPiece,
Base::Vector3d uOrientedSegmentNormal,
Base::Vector3d uRotateAxis,
double& pieceVertical);
TopoDS_Shape movePieceToPaperPlane(const TopoDS_Shape& piece, double sizeMax);
TopoDS_Shape distributePiece(const TopoDS_Shape& piece,
double pieceSize,
double verticalDisplace,
const gp_Vec& alignmentAxis,
const gp_Vec& gMovementVector,
double baseDistance);
std::vector<std::pair<int, Base::Vector3d> >
getSegmentViewDirections(const TopoDS_Wire& profileWire,
Base::Vector3d sectionNormal,
Base::Vector3d referenceAxis) const;
std::vector<Base::Vector3d> getPointsForClosingProfile(const TopoDS_Wire& profileWire,
double dMax);
static std::vector<TopoDS_Edge> getUniqueEdges(const TopoDS_Wire& wireIn);
static TopoDS_Shape removeEmptyShapes(const TopoDS_Shape& roughTool);
static gp_Dir getFaceNormal(TopoDS_Face& face);
static bool faceContainsEndpoints(const TopoDS_Edge& edgeToMatch,
const TopoDS_Face& faceToSearch);
static bool normalLess(const std::pair<int, Base::Vector3d>& n1,
const std::pair<int, Base::Vector3d>& n2);
static TopoDS_Wire closeProfile(const TopoDS_Wire& profileWire, Base::Vector3d referenceAxis, double dMax);
static TopoDS_Shape profileToSolid(const TopoDS_Wire& closedProfileWire, Base::Vector3d referenceAxis, double dMax);
TopoDS_Shape m_toolFaceShape;
TopoDS_Shape m_alignResult;
@@ -111,7 +164,7 @@ private:
QFuture<void> m_alignFuture;
bool m_waitingForAlign;
static const char* ProjectionStrategyEnums[];
static const char* ProjectionStrategyEnums[]; //NOLINT
};
using DrawComplexSectionPython = App::FeaturePythonT<DrawComplexSection>;