[Gui] remove some more superfluous nullptr checks
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@@ -878,7 +878,7 @@ void NavigationStyle::spin(const SbVec2f & pointerpos)
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{
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if (this->log.historysize < 2)
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return;
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assert(this->spinprojector != nullptr);
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assert(this->spinprojector);
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const SbViewportRegion & vp = viewer->getSoRenderManager()->getViewportRegion();
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SbVec2s glsize(vp.getViewportSizePixels());
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@@ -956,7 +956,7 @@ void NavigationStyle::spin(const SbVec2f & pointerpos)
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* \param prevpos previous normalized position of mouse pointer
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*/
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void NavigationStyle::spin_simplified(SoCamera* cam, SbVec2f curpos, SbVec2f prevpos){
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assert(this->spinprojector != nullptr);
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assert(this->spinprojector);
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// 0000333: Turntable camera rotation
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SbMatrix mat;
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