Fem: Move Points and Normals properties to base class

This commit is contained in:
marioalexis
2024-02-13 19:55:46 -03:00
committed by Chris Hennes
parent a489b095f0
commit c49c52716c
26 changed files with 31 additions and 332 deletions

View File

@@ -34,18 +34,6 @@ ConstraintPressure::ConstraintPressure()
{
ADD_PROPERTY(Pressure, (0.0));
ADD_PROPERTY(Reversed, (0));
ADD_PROPERTY_TYPE(Points,
(Base::Vector3d()),
"ConstraintPressure",
App::PropertyType(App::Prop_ReadOnly | App::Prop_Output),
"Points where arrows are drawn");
ADD_PROPERTY_TYPE(Normals,
(Base::Vector3d()),
"ConstraintPressure",
App::PropertyType(App::Prop_ReadOnly | App::Prop_Output),
"Normals where symbols are drawn");
Points.setValues(std::vector<Base::Vector3d>());
Normals.setValues(std::vector<Base::Vector3d>());
}
App::DocumentObjectExecReturn* ConstraintPressure::execute()
@@ -80,18 +68,7 @@ void ConstraintPressure::onChanged(const App::Property* prop)
{
Constraint::onChanged(prop);
if (prop == &References) {
std::vector<Base::Vector3d> points;
std::vector<Base::Vector3d> normals;
int scale = Scale.getValue();
if (getPoints(points, normals, &scale)) {
Points.setValues(points);
Normals.setValues(normals);
Scale.setValue(scale);
Points.touch();
}
}
else if (prop == &Reversed) {
if (prop == &Reversed) {
Points.touch();
}
}