From c53f8bbc1530263d74bfe933d5dabb043c4db0ca Mon Sep 17 00:00:00 2001 From: "luz.paz" Date: Mon, 15 Jan 2018 21:05:03 -0500 Subject: [PATCH] Path: source typo fix --- src/Mod/Path/PathSimulator/App/PathSimPyImp.cpp | 2 +- src/Mod/Path/PathSimulator/App/VolSim.cpp | 2 +- src/Mod/Path/PathSimulator/App/VolSim.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Mod/Path/PathSimulator/App/PathSimPyImp.cpp b/src/Mod/Path/PathSimulator/App/PathSimPyImp.cpp index 2f7e5b2913..16054b1c3a 100644 --- a/src/Mod/Path/PathSimulator/App/PathSimPyImp.cpp +++ b/src/Mod/Path/PathSimulator/App/PathSimPyImp.cpp @@ -90,7 +90,7 @@ PyObject* PathSimPy::GetResultMesh(PyObject * args) Mesh::MeshPy *meshOuterpy = new Mesh::MeshPy(meshOuter); Mesh::MeshObject *meshInner = new Mesh::MeshObject(); Mesh::MeshPy *meshInnerpy = new Mesh::MeshPy(meshInner); - stock->Tesselate(*meshOuter, *meshInner); + stock->Tessellate(*meshOuter, *meshInner); PyObject *tuple = PyTuple_New(2); PyTuple_SetItem(tuple, 0, meshOuterpy); PyTuple_SetItem(tuple, 1, meshInnerpy); diff --git a/src/Mod/Path/PathSimulator/App/VolSim.cpp b/src/Mod/Path/PathSimulator/App/VolSim.cpp index 62b06d3182..f4a29511fe 100644 --- a/src/Mod/Path/PathSimulator/App/VolSim.cpp +++ b/src/Mod/Path/PathSimulator/App/VolSim.cpp @@ -440,7 +440,7 @@ void cStock::AddQuad(Point3D & p1, Point3D & p2, Point3D & p3, Point3D & p4, std facets.push_back(facet); } -void cStock::Tesselate(Mesh::MeshObject & meshOuter, Mesh::MeshObject & meshInner) +void cStock::Tessellate(Mesh::MeshObject & meshOuter, Mesh::MeshObject & meshInner) { // reset attribs for (int y = 0; y < m_y; y++) diff --git a/src/Mod/Path/PathSimulator/App/VolSim.h b/src/Mod/Path/PathSimulator/App/VolSim.h index c1d5cbbdcf..261881bbd8 100644 --- a/src/Mod/Path/PathSimulator/App/VolSim.h +++ b/src/Mod/Path/PathSimulator/App/VolSim.h @@ -137,7 +137,7 @@ class cStock public: cStock(float px, float py, float pz, float lx, float ly, float lz, float res); ~cStock(); - void Tesselate(Mesh::MeshObject & meshOuter, Mesh::MeshObject & meshInner); + void Tessellate(Mesh::MeshObject & meshOuter, Mesh::MeshObject & meshInner); void CreatePocket(float x, float y, float rad, float height); void ApplyLinearTool(Point3D & p1, Point3D & p2, cSimTool &tool); void ApplyCircularTool(Point3D & p1, Point3D & p2, Point3D & cent, cSimTool &tool, bool isCCW);