Materials: Editor UI enhancements

When creating a new material, assigning the basic
rendering model to the material resulted in an all
black color. This will now be assigned the default
color as specified in the preferences.

The name of the material Properties tab has been
changed to Physical for improved consistency in
the user interface.
This commit is contained in:
David Carter
2024-05-26 14:43:13 +00:00
committed by Chris Hennes
parent a9b0b1f534
commit c5df1b3e55
7 changed files with 38 additions and 129 deletions

View File

@@ -138,10 +138,8 @@ bool MaterialManager::isMaterial(const QFileInfo& file) const
return false;
}
std::shared_ptr<Material> MaterialManager::defaultMaterial()
std::shared_ptr<App::Material> MaterialManager::defaultAppearance()
{
MaterialManager manager;
ParameterGrp::handle hGrp =
App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
@@ -149,8 +147,9 @@ std::shared_ptr<Material> MaterialManager::defaultMaterial()
uint32_t packed = color.getPackedRGB();
packed = hGrp->GetUnsigned(parameter, packed);
color.setPackedRGB(packed);
color.a = 1.0; // The default color sets fully transparent, not opaque
};
auto intRandom = [] (int min, int max) -> int {
auto intRandom = [](int min, int max) -> int {
static std::mt19937 generator;
std::uniform_int_distribution<int> distribution(min, max);
return distribution(generator);
@@ -163,7 +162,7 @@ std::shared_ptr<Material> MaterialManager::defaultMaterial()
float red = static_cast<float>(intRandom(0, 255)) / 255.0F;
float green = static_cast<float>(intRandom(0, 255)) / 255.0F;
float blue = static_cast<float>(intRandom(0, 255)) / 255.0F;
mat.diffuseColor = App::Color(red, green, blue);
mat.diffuseColor = App::Color(red, green, blue, 1.0);
}
else {
getColor("DefaultShapeColor", mat.diffuseColor);
@@ -175,24 +174,34 @@ std::shared_ptr<Material> MaterialManager::defaultMaterial()
long initialTransparency = hGrp->GetInt("DefaultShapeTransparency", 0);
long initialShininess = hGrp->GetInt("DefaultShapeShininess", 90);
mat.shininess = ((float)initialShininess / 100.0F);
mat.transparency = ((float)initialTransparency / 100.0F);
return std::make_shared<App::Material>(mat);
}
std::shared_ptr<Material> MaterialManager::defaultMaterial()
{
MaterialManager manager;
auto mat = defaultAppearance();
auto material = manager.getMaterial(defaultMaterialUUID());
if (!material) {
material = manager.getMaterial(QLatin1String("7f9fd73b-50c9-41d8-b7b2-575a030c1eeb"));
}
if (material->hasAppearanceModel(ModelUUIDs::ModelUUID_Rendering_Basic)) {
material->getAppearanceProperty(QString::fromLatin1("DiffuseColor"))
->setColor(mat.diffuseColor);
->setColor(mat->diffuseColor);
material->getAppearanceProperty(QString::fromLatin1("AmbientColor"))
->setColor(mat.ambientColor);
->setColor(mat->ambientColor);
material->getAppearanceProperty(QString::fromLatin1("EmissiveColor"))
->setColor(mat.emissiveColor);
->setColor(mat->emissiveColor);
material->getAppearanceProperty(QString::fromLatin1("SpecularColor"))
->setColor(mat.specularColor);
->setColor(mat->specularColor);
material->getAppearanceProperty(QString::fromLatin1("Transparency"))
->setFloat((float)initialTransparency / 100.0F);
->setFloat(mat->transparency);
material->getAppearanceProperty(QString::fromLatin1("Shininess"))
->setFloat((float)initialShininess / 100.0F);
->setFloat(mat->shininess);
}
return material;

View File

@@ -56,6 +56,7 @@ public:
static void cleanup();
static void refresh();
static std::shared_ptr<App::Material> defaultAppearance();
static std::shared_ptr<Material> defaultMaterial();
static QString defaultMaterialUUID();

View File

@@ -169,15 +169,12 @@ PyObject* MaterialTreeWidgetPy::setFilter(PyObject* args)
}
if (PyObject_TypeCheck(obj, &(Materials::MaterialFilterPy::Type))) {
auto filter = static_cast<Materials::MaterialFilterPy*>(obj)->getMaterialFilterPtr();
Base::Console().Log("Filter '%s'\n", filter->name().toStdString().c_str());
auto filterPtr = std::make_shared<Materials::MaterialFilter>(*filter);
getMaterialTreeWidgetPtr()->setFilter(filterPtr);
}
else if (PyList_Check(obj)) {
// The argument is a list of filters
Base::Console().Log("Filter List\n");
Py_ssize_t n = PyList_Size(obj);
Base::Console().Log("n = %d\n", n);
if (n < 0) {
Py_Return;
}
@@ -188,13 +185,8 @@ PyObject* MaterialTreeWidgetPy::setFilter(PyObject* args)
if (PyObject_TypeCheck(item, &(Materials::MaterialFilterPy::Type))) {
auto filter =
static_cast<Materials::MaterialFilterPy*>(item)->getMaterialFilterPtr();
Base::Console().Log("\tFilter '%s'\n",
filter->name().toStdString().c_str()); auto filterPtr =
std::make_shared<Materials::MaterialFilter>(*filter);
auto filterPtr = std::make_shared<Materials::MaterialFilter>(*filter);
filterList->push_back(filterPtr);
// getMaterialTreeWidgetPtr()->setFilter(
//
// *static_cast<Materials::MaterialFilterPy*>(obj)->getMaterialFilterPtr());
}
else {
PyErr_Format(PyExc_TypeError,
@@ -222,8 +214,6 @@ PyObject* MaterialTreeWidgetPy::selectFilter(PyObject* args)
return nullptr;
}
Base::Console().Log("selectFilter(%s)\n", name);
Py_Return;
}

View File

@@ -47,6 +47,7 @@
#include <Mod/Material/App/Exceptions.h>
#include <Mod/Material/App/ModelManager.h>
#include <Mod/Material/App/ModelUuids.h>
#include "MaterialDelegate.h"
#include "MaterialSave.h"
@@ -425,6 +426,13 @@ void MaterialsEditor::onAppearanceAdd(bool checked)
if (dialog.exec() == QDialog::Accepted) {
QString selected = dialog.selectedModel();
_material->addAppearance(selected);
auto model = getModelManager().getModel(selected);
if (selected == Materials::ModelUUIDs::ModelUUID_Rendering_Basic
|| model->inherits(Materials::ModelUUIDs::ModelUUID_Rendering_Basic)) {
// Add default appearance properties
*_material = *(getMaterialManager().defaultAppearance());
}
updateMaterial();
}
else {
@@ -1008,6 +1016,7 @@ void MaterialsEditor::updateMaterialAppearance()
auto valueItem = new QStandardItem(_material->getAppearanceValueString(key));
valueItem->setToolTip(itp->second.getDescription());
QVariant variant;
// variant.setValue(_material->getAppearanceValueString(key));
variant.setValue(_material);
valueItem->setData(variant);
items.append(valueItem);

View File

@@ -209,7 +209,7 @@
</widget>
<widget class="QWidget" name="tabProperties">
<attribute name="title">
<string>Properties</string>
<string>Physical</string>
</attribute>
<layout class="QVBoxLayout" name="verticalLayout_43">
<item>

View File

@@ -41,14 +41,18 @@ class ColorTransparencyTest(unittest.TestCase):
"""
This test isn't currently valid as it draws from the hard coded default material.
The preference editor doesn't allow for setting transparencies. The default value
of 0 corresponds to a fully transparent color, which is not desireable. It changes
the transparency when loading to 1.0
"""
self._pg.SetUnsigned('DefaultShapeColor', 0xff000000) # red
obj = self._doc.addObject('Part::Box')
self.assertEqual(obj.ViewObject.ShapeAppearance[0].DiffuseColor, (1.0, 0.0, 0.0, 0.0),
self.assertEqual(obj.ViewObject.ShapeAppearance[0].DiffuseColor, (1.0, 0.0, 0.0, 1.0),
'default shape color was not set correctly')
self.assertEqual(obj.ViewObject.ShapeMaterial.DiffuseColor, (1.0, 0.0, 0.0, 0.0),
self.assertEqual(obj.ViewObject.ShapeMaterial.DiffuseColor, (1.0, 0.0, 0.0, 1.0),
'default material color was not set correctly')