[FEM] ViewProviderFemConstrain*: remove unused includes - part 2/2
- also sort includes - also fix warnings about too long lines
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@@ -23,31 +23,22 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Standard_math.hxx>
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# include <Precision.hxx>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoTranslation.h>
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# include <Inventor/nodes/SoRotation.h>
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# include <Inventor/nodes/SoMultipleCopy.h>
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# include <Inventor/nodes/SoCylinder.h>
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# include <Inventor/nodes/SoSphere.h>
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# include <Inventor/nodes/SoText3.h>
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# include <Inventor/nodes/SoFont.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoScale.h>
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# include <Inventor/nodes/SoRotation.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoSphere.h>
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# include <Inventor/nodes/SoTranslation.h>
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#endif
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#include "Mod/Fem/App/FemConstraintTemperature.h"
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#include "TaskFemConstraintTemperature.h"
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#include "ViewProviderFemConstraintTemperature.h"
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#include <Base/Console.h>
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#include <Gui/Control.h>
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#include "Mod/Fem/App/FemConstraintTemperature.h"
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#include "ViewProviderFemConstraintTemperature.h"
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#include "TaskFemConstraintTemperature.h"
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using namespace FemGui;
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@@ -56,7 +47,7 @@ PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintTemperature, FemGui::ViewProvid
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ViewProviderFemConstraintTemperature::ViewProviderFemConstraintTemperature()
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{
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sPixmap = "FEM_ConstraintTemperature";
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ADD_PROPERTY(FaceColor,(0.2f,0.3f,0.2f));
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ADD_PROPERTY(FaceColor, (0.2f, 0.3f, 0.2f));
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}
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ViewProviderFemConstraintTemperature::~ViewProviderFemConstraintTemperature()
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@@ -71,7 +62,8 @@ bool ViewProviderFemConstraintTemperature::setEdit(int ModNum)
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// object unsets and sets its edit mode without closing
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// the task panel
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Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
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TaskDlgFemConstraintTemperature *constrDlg = qobject_cast<TaskDlgFemConstraintTemperature *>(dlg);
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TaskDlgFemConstraintTemperature *constrDlg =
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qobject_cast<TaskDlgFemConstraintTemperature *>(dlg);
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if (constrDlg && constrDlg->getConstraintView() != this)
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constrDlg = nullptr; // another constraint left open its task panel
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if (dlg && !constrDlg) {
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@@ -106,7 +98,8 @@ bool ViewProviderFemConstraintTemperature::setEdit(int ModNum)
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void ViewProviderFemConstraintTemperature::updateData(const App::Property* prop)
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{
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// Gets called whenever a property of the attached object changes
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Fem::ConstraintTemperature* pcConstraint = static_cast<Fem::ConstraintTemperature*>(this->getObject());
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Fem::ConstraintTemperature *pcConstraint =
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static_cast<Fem::ConstraintTemperature *>(this->getObject());
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float scaledradius = RADIUS * pcConstraint->Scale.getValue(); //OvG: Calculate scaled values once only
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float scaledheight = HEIGHT * pcConstraint->Scale.getValue();
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//float temperature = pcConstraint->temperature.getValue();
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@@ -121,58 +114,59 @@ void ViewProviderFemConstraintTemperature::updateData(const App::Property* prop)
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// Note: Points and Normals are always updated together
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Gui::coinRemoveAllChildren(pShapeSep);
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end();
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p++) {
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//Define base and normal directions
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SbVec3f base(p->x, p->y, p->z);
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SbVec3f dir(n->x, n->y, n->z);//normal
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///Temperature indication
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//define separator
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SoSeparator* sep = new SoSeparator();
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SoSeparator *sep = new SoSeparator();
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///draw a temp gauge,with sphere and a cylinder
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//first move to correct position
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SoTranslation* trans = new SoTranslation();
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SbVec3f newPos=base+scaledradius*dir*0.7f;
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SoTranslation *trans = new SoTranslation();
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SbVec3f newPos = base + scaledradius * dir * 0.7f;
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trans->translation.setValue(newPos);
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sep->addChild(trans);
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//adjust orientation
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SoRotation* rot = new SoRotation();
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rot->rotation.setValue(SbRotation(SbVec3f(0,1,0),dir));
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SoRotation *rot = new SoRotation();
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rot->rotation.setValue(SbRotation(SbVec3f(0, 1, 0), dir));
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sep->addChild(rot);
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//define color of shape
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SoMaterial* myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0,SbColor(1,0,0));//RGB
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SoMaterial *myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0, SbColor(1, 0, 0)); //RGB
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//myMaterial->diffuseColor.set1Value(1,SbColor(.1,.1,.1));//possible to adjust sides separately
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sep->addChild(myMaterial);
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//draw a sphere
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SoSphere* sph = new SoSphere();
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sph->radius.setValue(scaledradius*0.75);
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SoSphere *sph = new SoSphere();
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sph->radius.setValue(scaledradius * 0.75);
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sep->addChild(sph);
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//translate position
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SoTranslation* trans2 = new SoTranslation();
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trans2->translation.setValue(SbVec3f(0,scaledheight*0.375,0));
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SoTranslation *trans2 = new SoTranslation();
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trans2->translation.setValue(SbVec3f(0, scaledheight * 0.375, 0));
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sep->addChild(trans2);
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//draw a cylinder
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SoCylinder* cyl = new SoCylinder();
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cyl->height.setValue(scaledheight*0.5);
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cyl->radius.setValue(scaledradius*0.375);
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SoCylinder *cyl = new SoCylinder();
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cyl->height.setValue(scaledheight * 0.5);
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cyl->radius.setValue(scaledradius * 0.375);
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sep->addChild(cyl);
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//translate position
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SoTranslation* trans3 = new SoTranslation();
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trans3->translation.setValue(SbVec3f(0,scaledheight*0.375,0));
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SoTranslation *trans3 = new SoTranslation();
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trans3->translation.setValue(SbVec3f(0, scaledheight * 0.375, 0));
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sep->addChild(trans3);
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//define color of shape
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SoMaterial *myMaterial2 = new SoMaterial;
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myMaterial2->diffuseColor.set1Value(0,SbColor(1,1,1));//RGB
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myMaterial2->diffuseColor.set1Value(0, SbColor(1, 1, 1)); //RGB
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sep->addChild(myMaterial2);
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//draw a cylinder
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SoCylinder* cyl2 = new SoCylinder();
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cyl2->height.setValue(scaledheight*0.25);
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cyl2->radius.setValue(scaledradius*0.375);
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SoCylinder *cyl2 = new SoCylinder();
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cyl2->height.setValue(scaledheight * 0.25);
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cyl2->radius.setValue(scaledradius * 0.375);
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sep->addChild(cyl2);
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pShapeSep->addChild(sep);
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