Simplified datum features by making use of the placement property
This commit is contained in:
committed by
Stefan Tröger
parent
449aee2178
commit
c7d4ab22b9
@@ -116,12 +116,14 @@ PROPERTY_SOURCE(PartDesign::Line, Part::Datum)
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Line::Line()
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{
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ADD_PROPERTY_TYPE(_Base,(Base::Vector3d(0,0,0)),"DatumLine",
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App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Coordinates of the line base point");
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ADD_PROPERTY_TYPE(_Direction,(Base::Vector3d(1,1,1)),"DatumLine",
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App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Coordinates of the line direction");
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// Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of
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// Sketcher on the PartDesign module
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BRepBuilderAPI_MakeEdge builder(gp_Lin(gp_Pnt(0,0,0), gp_Dir(0,0,1)));
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if (!builder.IsDone())
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return;
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Shape.setValue(builder.Shape());
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References.touch();
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}
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Line::~Line()
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@@ -155,17 +157,17 @@ void Line::onChanged(const App::Property *prop)
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if (refs[i]->getTypeId().isDerivedFrom(PartDesign::Point::getClassTypeId())) {
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PartDesign::Point* p = static_cast<PartDesign::Point*>(refs[i]);
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if (p1 == NULL)
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p1 = new Base::Vector3d (p->_Point.getValue());
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p1 = new Base::Vector3d (p->getPoint());
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else
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p2 = new Base::Vector3d (p->_Point.getValue());
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p2 = new Base::Vector3d (p->getPoint());
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} else if (refs[i]->getTypeId().isDerivedFrom(PartDesign::Line::getClassTypeId())) {
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PartDesign::Line* l = static_cast<PartDesign::Line*>(refs[i]);
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base = new Base::Vector3d (l->_Base.getValue());
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direction = new Base::Vector3d (l->_Direction.getValue());
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base = new Base::Vector3d (l->getBasePoint());
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direction = new Base::Vector3d (l->getDirection());
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} else if (refs[i]->getTypeId().isDerivedFrom(PartDesign::Plane::getClassTypeId())) {
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PartDesign::Plane* p = static_cast<PartDesign::Plane*>(refs[i]);
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Base::Vector3d base = p->_Base.getValue();
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Base::Vector3d normal = p->_Normal.getValue();
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Base::Vector3d base = p->getBasePoint();
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Base::Vector3d normal = p->getNormal();
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if (s1.IsNull())
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s1 = new Geom_Plane(gp_Pnt(base.x, base.y, base.z), gp_Dir(normal.x, normal.y, normal.z));
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else
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@@ -247,16 +249,7 @@ void Line::onChanged(const App::Property *prop)
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return;
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}
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_Base.setValue(*base);
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_Direction.setValue(*direction);
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_Base.touch(); // This triggers ViewProvider::updateData()
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// Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of
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// Sketcher on the PartDesign module
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BRepBuilderAPI_MakeEdge builder(gp_Lin(gp_Pnt(base->x, base->y, base->z), gp_Dir(direction->x, direction->y, direction->z)));
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if (!builder.IsDone())
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return;
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Shape.setValue(builder.Shape());
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Placement.setValue(Base::Placement(*base, Base::Rotation(Base::Vector3d(0,0,1), *direction)));
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delete base;
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delete direction;
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@@ -268,7 +261,6 @@ void Line::onChanged(const App::Property *prop)
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Part::Datum::onChanged(prop);
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}
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const std::set<QString> Line::getHint()
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{
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if (hints.find(refTypes) != hints.end())
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@@ -276,3 +268,16 @@ const std::set<QString> Line::getHint()
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else
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return std::set<QString>();
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}
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Base::Vector3d Line::getBasePoint()
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{
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return Placement.getValue().getPosition();
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}
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Base::Vector3d Line::getDirection()
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{
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Base::Rotation rot = Placement.getValue().getRotation();
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Base::Vector3d dir;
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rot.multVec(Base::Vector3d(0,0,1), dir);
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return dir;
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}
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