Gui: add coinRemoveAllChildren to work around Coin3D bug
See bug description: https://bitbucket.org/Coin3D/coin/pull-requests/119/fix-sochildlist-auditing/diff Because of path based rendering (SoFCPathAnnotation) in mouse over highlight, this bug causes crash more frequently here comparing to upstream. All C++ calling of SoGroup::removeAllChildren() is replaced by Gui::coinRemoveAllChildren(), and python code is fixed by monkey patching SoGroup.removeAllChildren() in FreeCADGuiInit.py.
This commit is contained in:
@@ -118,7 +118,7 @@ void ViewProviderFemConstraintBearing::updateData(const App::Property* prop)
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if (strcmp(prop->getName(),"BasePoint") == 0) {
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// Remove and recreate the symbol
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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// This should always point outside of the cylinder
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Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
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@@ -121,7 +121,7 @@ void ViewProviderFemConstraintContact::updateData(const App::Property* prop)
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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// Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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//Define base and normal directions
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@@ -186,7 +186,7 @@ void ViewProviderFemConstraintDisplacement::updateData(const App::Property* prop
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int idrotz = 0;
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#else
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// Note: Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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#endif
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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@@ -143,7 +143,7 @@ void ViewProviderFemConstraintFixed::updateData(const App::Property* prop)
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int idx = 0;
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#else
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// Note: Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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#endif
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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@@ -170,7 +170,7 @@ void ViewProviderFemConstraintFluidBoundary::updateData(const App::Property* pro
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int idx = 0;
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#else
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// Redraw all arrows
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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#endif
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// This should always point outside of the solid
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Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
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@@ -272,7 +272,7 @@ void ViewProviderFemConstraintFluidBoundary::updateData(const App::Property* pro
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int idx = 0;
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#else
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// Note: Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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#endif
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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@@ -139,7 +139,7 @@ void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
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int idx = 0;
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#else
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// Redraw all arrows
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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#endif
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// This should always point outside of the solid
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Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
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@@ -115,7 +115,7 @@ void ViewProviderFemConstraintGear::updateData(const App::Property* prop)
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if (strcmp(prop->getName(),"BasePoint") == 0) {
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if (pcConstraint->Height.getValue() > Precision::Confusion()) {
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// Remove and recreate the symbol
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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Base::Vector3d base = pcConstraint->BasePoint.getValue();
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Base::Vector3d axis = pcConstraint->Axis.getValue();
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@@ -120,7 +120,7 @@ void ViewProviderFemConstraintHeatflux::updateData(const App::Property* prop)
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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// Note: Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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//Define base and normal directions
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@@ -119,7 +119,7 @@ void ViewProviderFemConstraintPlaneRotation::updateData(const App::Property* pro
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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// Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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//Define base and normal directions
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@@ -127,7 +127,7 @@ void ViewProviderFemConstraintPressure::updateData(const App::Property* prop)
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int idx = 0;
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#else
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// Redraw all arrows
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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#endif
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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@@ -114,7 +114,7 @@ void ViewProviderFemConstraintPulley::updateData(const App::Property* prop)
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if (strcmp(prop->getName(),"BasePoint") == 0) {
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if (pcConstraint->Height.getValue() > Precision::Confusion()) {
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// Remove and recreate the symbol
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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// This should always point outside of the cylinder
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Base::Vector3d base = pcConstraint->BasePoint.getValue();
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@@ -119,7 +119,7 @@ void ViewProviderFemConstraintTemperature::updateData(const App::Property* prop)
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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// Note: Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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//Define base and normal directions
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@@ -135,7 +135,7 @@ void ViewProviderFemConstraintTransform::updateData(const App::Property* prop)
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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// Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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SbVec3f base(p->x, p->y, p->z);
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@@ -269,7 +269,7 @@ void ViewProviderFemConstraintTransform::updateData(const App::Property* prop)
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} else if (transform_type == "Cylindrical") {
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// Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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Gui::coinRemoveAllChildren(pShapeSep);
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const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
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const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
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@@ -232,7 +232,7 @@ void ViewProviderInspection::updateData(const App::Property* prop)
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}
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}
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this->pcLinkRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(this->pcLinkRoot);
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this->pcLinkRoot->addChild(this->pcCoords);
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this->pcCoords->point.setNum(points.size());
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SbVec3f* pts = this->pcCoords->point.startEditing();
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@@ -478,11 +478,11 @@ void MeshFillHole::startEditing(MeshGui::ViewProviderMesh* vp)
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myConnection = App::GetApplication().signalChangedObject.connect(
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boost::bind(&MeshFillHole::slotChangedObject, this, _1, _2));
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myBoundariesRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(myBoundariesRoot);
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myBoundariesRoot->addChild(viewer->getHeadlight());
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myBoundariesRoot->addChild(viewer->getSoRenderManager()->getCamera());
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myBoundariesRoot->addChild(myBoundariesGroup);
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myBoundaryRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(myBoundaryRoot);
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myBoundaryRoot->addChild(viewer->getHeadlight());
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myBoundaryRoot->addChild(viewer->getSoRenderManager()->getCamera());
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createPolygons();
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@@ -541,7 +541,7 @@ void MeshFillHole::closeBridge()
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void MeshFillHole::slotChangedObject(const App::DocumentObject& Obj, const App::Property& Prop)
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{
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if (&Obj == myMesh && strcmp(Prop.getName(),"Mesh") == 0) {
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myBoundariesGroup->removeAllChildren();
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Gui::coinRemoveAllChildren(myBoundariesGroup);
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myVertex->point.setNum(0);
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myNumPoints = 0;
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myPolygon.clear();
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@@ -290,7 +290,7 @@ void ViewProviderMeshCurvature::updateData(const App::Property* prop)
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// set to the expected size
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if (prop->getTypeId().isDerivedFrom(App::PropertyLink::getClassTypeId())) {
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Mesh::Feature* object = static_cast<const App::PropertyLink*>(prop)->getValue<Mesh::Feature*>();
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this->pcLinkRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(this->pcLinkRoot);
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if (object) {
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const Mesh::MeshObject& kernel = object->Mesh.getValue();
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pcColorMat->diffuseColor.setNum((int)kernel.countPoints());
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@@ -154,7 +154,7 @@ void ViewProviderMeshFaceSet::updateData(const App::Property* prop)
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if (direct != directRendering) {
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directRendering = direct;
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pcShapeGroup->removeAllChildren();
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Gui::coinRemoveAllChildren(pcShapeGroup);
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if (directRendering) {
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pcShapeGroup->addChild(pcMeshNode);
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@@ -128,7 +128,7 @@ SoSeparator* ViewProvider2DObject::createGrid(void)
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double zGrid = 0.0; // carpet-grid separation
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SoGroup *parent = new Gui::SoSkipBoundingGroup();
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GridRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(GridRoot);
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GridRoot->addChild(parent);
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SoBaseColor *mycolor;
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SoVertexProperty *vts;
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@@ -228,7 +228,7 @@ void ViewProvider2DObject::updateData(const App::Property* prop)
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if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
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Base::BoundBox3d bbox = static_cast<const Part::PropertyPartShape*>(prop)->getBoundingBox();
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if (!bbox.IsValid()) return;
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GridRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(GridRoot);
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Base::Placement place = static_cast<const Part::PropertyPartShape*>(prop)->getComplexData()->getPlacement();
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place.invert();
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Base::ViewProjMatrix proj(place.toMatrix());
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@@ -252,11 +252,11 @@ void ViewProvider2DObject::onChanged(const App::Property* prop)
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if (ShowGrid.getValue())
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createGrid();
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else
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GridRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(GridRoot);
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}
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if ((prop == &GridSize) || (prop == &GridStyle) || (prop == &TightGrid)) {
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if (ShowGrid.getValue()) {
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GridRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(GridRoot);
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createGrid();
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}
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}
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@@ -118,8 +118,8 @@ void ViewProviderCurveNet::updateData(const App::Property* prop)
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if (cShape.IsNull())
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return;
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EdgeRoot->removeAllChildren();
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VertexRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(EdgeRoot);
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Gui::coinRemoveAllChildren(VertexRoot);
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try{
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computeEdges (EdgeRoot,cShape);
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@@ -167,7 +167,7 @@ void ViewProviderMirror::unsetEdit(int ModNum)
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mf->Normal.setValue(norm[0],norm[1],norm[2]);
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pcRoot->removeChild(pcEditNode);
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pcEditNode->removeAllChildren();
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Gui::coinRemoveAllChildren(pcEditNode);
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}
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else {
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ViewProviderPart::unsetEdit(ModNum);
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@@ -93,7 +93,7 @@ void ViewProviderSpline::updateData(const App::Property* prop)
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if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId() && strcmp(prop->getName(), "Shape") == 0) {
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// update control points if there
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if (pcControlPoints) {
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pcControlPoints->removeAllChildren();
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Gui::coinRemoveAllChildren(pcControlPoints);
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showControlPoints(this->ControlPoints.getValue(), prop);
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}
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}
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@@ -119,12 +119,12 @@ void ViewProviderTransformed::unsetEdit(int ModNum)
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while (pcRejectedRoot->getNumChildren() > 7) {
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SoSeparator* sep = static_cast<SoSeparator*>(pcRejectedRoot->getChild(7));
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SoMultipleCopy* rejectedTrfms = static_cast<SoMultipleCopy*>(sep->getChild(2));
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rejectedTrfms ->removeAllChildren();
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Gui::coinRemoveAllChildren(rejectedTrfms);
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sep->removeChild(1);
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sep->removeChild(0);
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pcRejectedRoot ->removeChild(7);
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}
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pcRejectedRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(pcRejectedRoot);
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pcRoot->removeChild(pcRejectedRoot);
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@@ -168,7 +168,7 @@ void ViewProviderTransformed::recomputeFeature(void)
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while (pcRejectedRoot->getNumChildren() > 7) {
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SoSeparator* sep = static_cast<SoSeparator*>(pcRejectedRoot->getChild(7));
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SoMultipleCopy* rejectedTrfms = static_cast<SoMultipleCopy*>(sep->getChild(2));
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rejectedTrfms ->removeAllChildren();
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Gui::coinRemoveAllChildren(rejectedTrfms);
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sep->removeChild(1);
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sep->removeChild(0);
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pcRejectedRoot ->removeChild(7);
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@@ -111,7 +111,7 @@ void ViewProviderRobotObject::setDragger()
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void ViewProviderRobotObject::resetDragger()
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{
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assert(pcDragger);
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pcTcpRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(pcTcpRoot);
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pcDragger = 0;
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}
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@@ -181,7 +181,7 @@ void ViewProviderRobotObject::updateData(const App::Property* prop)
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QString fn = QString::fromUtf8(filename);
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QFile file(fn);
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SoInput in;
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pcRobotRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(pcRobotRoot);
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if (!fn.isEmpty() && file.open(QFile::ReadOnly)) {
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QByteArray buffer = file.readAll();
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in.setBuffer((void *)buffer.constData(), buffer.length());
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@@ -3528,7 +3528,7 @@ void ViewProviderSketch::draw(bool temp /*=false*/, bool rebuildinformationlayer
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// information layer
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if(rebuildinformationlayer) {
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// every time we start with empty information layer
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edit->infoGroup->removeAllChildren();
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Gui::coinRemoveAllChildren(edit->infoGroup);
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}
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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@@ -4282,7 +4282,7 @@ void ViewProviderSketch::draw(bool temp /*=false*/, bool rebuildinformationlayer
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if (ShowGrid.getValue())
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createGrid();
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else
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GridRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(GridRoot);
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edit->RootCrossCoordinate->point.set1Value(0,SbVec3f(-dMagF, 0.0f, zCross));
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edit->RootCrossCoordinate->point.set1Value(1,SbVec3f(dMagF, 0.0f, zCross));
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@@ -5297,7 +5297,7 @@ void ViewProviderSketch::rebuildConstraintsVisual(void)
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{
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const std::vector<Sketcher::Constraint *> &constrlist = getSketchObject()->Constraints.getValues();
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// clean up
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edit->constrGroup->removeAllChildren();
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Gui::coinRemoveAllChildren(edit->constrGroup);
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edit->vConstrType.clear();
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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@@ -6056,7 +6056,7 @@ void ViewProviderSketch::unsetEdit(int ModNum)
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if (edit->sketchHandler)
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deactivateHandler();
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edit->EditRoot->removeAllChildren();
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Gui::coinRemoveAllChildren(edit->EditRoot);
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pcRoot->removeChild(edit->EditRoot);
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//visibility autoation
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