Gui: add coinRemoveAllChildren to work around Coin3D bug

See bug description:
https://bitbucket.org/Coin3D/coin/pull-requests/119/fix-sochildlist-auditing/diff

Because of path based rendering (SoFCPathAnnotation) in mouse over
highlight, this bug causes crash more frequently here comparing to
upstream.

All C++ calling of SoGroup::removeAllChildren() is replaced by
Gui::coinRemoveAllChildren(), and python code is fixed by monkey
patching SoGroup.removeAllChildren() in FreeCADGuiInit.py.
This commit is contained in:
Zheng, Lei
2019-05-31 06:28:00 +08:00
committed by wmayer
parent c744157e9a
commit c8891be856
36 changed files with 115 additions and 55 deletions

View File

@@ -478,11 +478,11 @@ void MeshFillHole::startEditing(MeshGui::ViewProviderMesh* vp)
myConnection = App::GetApplication().signalChangedObject.connect(
boost::bind(&MeshFillHole::slotChangedObject, this, _1, _2));
myBoundariesRoot->removeAllChildren();
Gui::coinRemoveAllChildren(myBoundariesRoot);
myBoundariesRoot->addChild(viewer->getHeadlight());
myBoundariesRoot->addChild(viewer->getSoRenderManager()->getCamera());
myBoundariesRoot->addChild(myBoundariesGroup);
myBoundaryRoot->removeAllChildren();
Gui::coinRemoveAllChildren(myBoundaryRoot);
myBoundaryRoot->addChild(viewer->getHeadlight());
myBoundaryRoot->addChild(viewer->getSoRenderManager()->getCamera());
createPolygons();
@@ -541,7 +541,7 @@ void MeshFillHole::closeBridge()
void MeshFillHole::slotChangedObject(const App::DocumentObject& Obj, const App::Property& Prop)
{
if (&Obj == myMesh && strcmp(Prop.getName(),"Mesh") == 0) {
myBoundariesGroup->removeAllChildren();
Gui::coinRemoveAllChildren(myBoundariesGroup);
myVertex->point.setNum(0);
myNumPoints = 0;
myPolygon.clear();

View File

@@ -290,7 +290,7 @@ void ViewProviderMeshCurvature::updateData(const App::Property* prop)
// set to the expected size
if (prop->getTypeId().isDerivedFrom(App::PropertyLink::getClassTypeId())) {
Mesh::Feature* object = static_cast<const App::PropertyLink*>(prop)->getValue<Mesh::Feature*>();
this->pcLinkRoot->removeAllChildren();
Gui::coinRemoveAllChildren(this->pcLinkRoot);
if (object) {
const Mesh::MeshObject& kernel = object->Mesh.getValue();
pcColorMat->diffuseColor.setNum((int)kernel.countPoints());

View File

@@ -154,7 +154,7 @@ void ViewProviderMeshFaceSet::updateData(const App::Property* prop)
if (direct != directRendering) {
directRendering = direct;
pcShapeGroup->removeAllChildren();
Gui::coinRemoveAllChildren(pcShapeGroup);
if (directRendering) {
pcShapeGroup->addChild(pcMeshNode);