[Mesh] Core E-M: remove unused includes
- also some sorting
This commit is contained in:
@@ -20,22 +20,19 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include <Mod/Mesh/App/WildMagic4/Wm4IntrSegment3Plane3.h>
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#include <Mod/Mesh/App/WildMagic4/Wm4IntrSegment3Box3.h>
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#include <Mod/Mesh/App/WildMagic4/Wm4DistVector3Triangle3.h>
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#include <Mod/Mesh/App/WildMagic4/Wm4IntrSegment3Plane3.h>
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#include <Mod/Mesh/App/WildMagic4/Wm4DistSegment3Triangle3.h>
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#include <Mod/Mesh/App/WildMagic4/Wm4DistVector3Triangle3.h>
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#include "Elements.h"
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#include "Algorithm.h"
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#include "tritritest.h"
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#include "Utilities.h"
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using namespace MeshCore;
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using namespace Wm4;
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@@ -20,20 +20,19 @@
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* *
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***************************************************************************/
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#ifndef MESH_ELEMENTS_H
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#define MESH_ELEMENTS_H
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#include <functional>
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#include <vector>
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#include <climits>
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#include <cstring>
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#include <functional>
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#include <vector>
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#include <Base/BoundBox.h>
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#include <Base/Matrix.h>
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#include "Definitions.h"
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#include <Base/BoundBox.h>
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#include <Base/Vector3D.h>
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#include <Base/Matrix.h>
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// Cannot use namespace Base in constructors of MeshPoint
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#ifdef _MSC_VER
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@@ -20,7 +20,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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@@ -28,21 +27,17 @@
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# include <vector>
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#endif
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#include <Mod/Mesh/App/WildMagic4/Wm4Matrix3.h>
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#include <Mod/Mesh/App/WildMagic4/Wm4Vector3.h>
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#include <Base/Matrix.h>
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#include <Base/Sequencer.h>
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#include "Evaluation.h"
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#include "Iterator.h"
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#include "Algorithm.h"
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#include "Approximation.h"
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#include "MeshIO.h"
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#include "Helpers.h"
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#include "Grid.h"
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#include "TopoAlgorithm.h"
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#include "Functional.h"
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#include <Base/Matrix.h>
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#include "Grid.h"
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#include "Iterator.h"
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#include "TopoAlgorithm.h"
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#include <Base/Sequencer.h>
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using namespace MeshCore;
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@@ -20,16 +20,16 @@
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* *
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***************************************************************************/
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#ifndef MESH_EVALUATION_H
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#define MESH_EVALUATION_H
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#include <list>
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#include <cmath>
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#include <list>
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#include "MeshKernel.h"
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#include "Visitor.h"
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namespace MeshCore {
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/**
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@@ -20,14 +20,13 @@
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* *
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***************************************************************************/
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#ifndef MESH_FUNCTIONAL_H
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#define MESH_FUNCTIONAL_H
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#include <algorithm>
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#include <QtConcurrentRun>
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#include <QFuture>
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#include <QThread>
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namespace MeshCore
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{
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@@ -20,7 +20,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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@@ -28,11 +27,10 @@
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#endif
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#include "Grid.h"
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#include "Iterator.h"
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#include "MeshKernel.h"
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#include "Algorithm.h"
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#include "Tools.h"
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#include "Iterator.h"
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#include "MeshKernel.h"
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using namespace MeshCore;
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@@ -20,17 +20,14 @@
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* *
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***************************************************************************/
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#ifndef MESH_HELPERS_H
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#define MESH_HELPERS_H
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#include "Elements.h"
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#include <Base/Vector3D.h>
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namespace MeshCore {
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/**
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* Helper class for points.
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*/
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@@ -20,7 +20,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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@@ -31,10 +30,8 @@
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#endif
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#include "Info.h"
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#include "Algorithm.h"
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#include "Iterator.h"
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#include <Base/Exception.h>
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using namespace MeshCore;
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@@ -20,16 +20,16 @@
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* *
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***************************************************************************/
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#ifndef MESH_ITERATOR_H
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#define MESH_ITERATOR_H
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#include "MeshKernel.h"
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#include "Elements.h"
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#include <Base/Matrix.h>
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#include <Base/Vector3D.h>
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#include <climits>
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#include <Base/Matrix.h>
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#include "MeshKernel.h"
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namespace MeshCore {
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class MeshKernel;
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@@ -20,16 +20,14 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifdef _MSC_VER
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# pragma warning(disable : 4396)
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#endif
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#ifndef _PreComp_
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#endif
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#include "KDTree.h"
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#include <kdtree++/kdtree.hpp>
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#include "KDTree.h"
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using namespace MeshCore;
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@@ -20,44 +20,45 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "Definitions.h"
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#include "Iterator.h"
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#include "MeshKernel.h"
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#include "MeshIO.h"
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#include "Algorithm.h"
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#include "Builder.h"
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#include "Degeneration.h"
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#include "IO/Reader3MF.h"
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#include "IO/ReaderOBJ.h"
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#include "IO/Writer3MF.h"
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#include "IO/WriterOBJ.h"
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#ifndef _PreComp_
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# include <algorithm>
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# include <cmath>
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# include <iomanip>
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# include <sstream>
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# include <string_view>
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#endif
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#include <boost/algorithm/string.hpp>
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#include <boost/convert.hpp>
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#include <boost/convert/spirit.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/regex.hpp>
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#include <Base/Builder3D.h>
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Reader.h>
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#include <Base/Writer.h>
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#include <Base/FileInfo.h>
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#include <Base/Placement.h>
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#include <Base/Reader.h>
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#include <Base/Sequencer.h>
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#include <Base/Stream.h>
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#include <Base/Placement.h>
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#include <Base/Tools.h>
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#include <Base/Writer.h>
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#include "IO/Reader3MF.h"
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#include "IO/ReaderOBJ.h"
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#include "IO/Writer3MF.h"
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#include "IO/WriterOBJ.h"
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#include <zipios++/gzipoutputstream.h>
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#include <zipios++/zipoutputstream.h>
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#include <cmath>
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#include <sstream>
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#include <iomanip>
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#include <algorithm>
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#include <string_view>
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#include <boost/regex.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/convert.hpp>
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#include <boost/convert/spirit.hpp>
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#include "MeshIO.h"
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#include "Builder.h"
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#include "Definitions.h"
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#include "Degeneration.h"
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#include "Iterator.h"
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#include "MeshKernel.h"
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using namespace MeshCore;
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@@ -20,14 +20,14 @@
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* *
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***************************************************************************/
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#ifndef MESH_IO_H
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#define MESH_IO_H
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#include "MeshKernel.h"
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#include <Base/Vector3D.h>
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#include <Base/Matrix.h>
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#include <App/Material.h>
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#include <Base/Matrix.h>
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#include "MeshKernel.h"
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namespace Base {
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class XMLReader;
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@@ -20,30 +20,27 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <algorithm>
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# include <stdexcept>
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# include <map>
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# include <queue>
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# include <stdexcept>
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#endif
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <Base/Stream.h>
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#include <Base/Swap.h>
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#include "Algorithm.h"
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#include "Approximation.h"
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#include "Helpers.h"
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#include "MeshKernel.h"
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#include "Iterator.h"
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#include "Evaluation.h"
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#include "Algorithm.h"
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#include "Builder.h"
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#include "Smoothing.h"
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#include "Evaluation.h"
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#include "Iterator.h"
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#include "MeshIO.h"
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#include "Smoothing.h"
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using namespace MeshCore;
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@@ -20,19 +20,17 @@
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* *
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***************************************************************************/
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#ifndef MESH_KERNEL_H
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#define MESH_KERNEL_H
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#include <cassert>
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#include <iosfwd>
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#include "Elements.h"
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#include <Base/BoundBox.h>
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#include <Base/Matrix.h>
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#include "Helpers.h"
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#include <Base/BoundBox.h>
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#include <Base/Vector3D.h>
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#include <Base/Matrix.h>
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namespace Base{
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class Polygon2d;
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