[Meh] Core: remove unnecessary Boolean comparisons - part 2/2
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@@ -71,7 +71,7 @@ unsigned long MeshSearchNeighbours::NeighboursFromFacet (FacetIndex ulFacetIdx,
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_rclFAry[ulFacetIdx].SetFlag(MeshFacet::MARKED);
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aclTestedFacet.push_back(_rclFAry.begin() + ulFacetIdx);
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if ((bFound == false) && (_aclResult.size() < ulMinPoints)) {
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if (!bFound && (_aclResult.size() < ulMinPoints)) {
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bAddPoints = true;
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bFound = ExpandRadius(ulMinPoints);
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}
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@@ -90,7 +90,7 @@ unsigned long MeshSearchNeighbours::NeighboursFromFacet (FacetIndex ulFacetIdx,
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for (std::set<FacetIndex>::const_iterator pJ = rclISet.begin(); pJ != rclISet.end(); ++pJ) {
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const MeshFacet &rclF = f_beg[*pJ];
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if (rclF.IsFlag(MeshFacet::MARKED) == false) {
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if (!rclF.IsFlag(MeshFacet::MARKED)) {
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bool bLF = CheckDistToFacet(rclF);
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bFound = bFound || bLF;
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rclF.SetFlag(MeshFacet::MARKED);
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@@ -101,7 +101,7 @@ unsigned long MeshSearchNeighbours::NeighboursFromFacet (FacetIndex ulFacetIdx,
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}
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// too few points inside radius found -> expand radius
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if ((bFound == false) && (_aclResult.size() < ulMinPoints)) {
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if (!bFound && (_aclResult.size() < ulMinPoints)) {
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nCtExpandRadius++;
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bAddPoints = true;
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bFound = ExpandRadius(ulMinPoints);
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@@ -183,7 +183,7 @@ unsigned long MeshSearchNeighbours::NeighboursFromSampledFacets (FacetIndex ulFa
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for (std::set<FacetIndex>::const_iterator pJ = rclISet.begin(); pJ != rclISet.end(); ++pJ) {
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const MeshFacet &rclF = f_beg[*pJ];
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if (rclF.IsFlag(MeshFacet::MARKED) == false) {
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if (!rclF.IsFlag(MeshFacet::MARKED)) {
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bool bLF = AccumulateNeighbours(rclF, *pJ);
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bFound = bFound || bLF;
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rclF.SetFlag(MeshFacet::MARKED);
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@@ -302,7 +302,7 @@ unsigned long MeshSearchNeighbours::NeighboursFacetFromFacet (FacetIndex ulFacet
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}
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}
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if (rclF.IsFlag(MeshFacet::MARKED) == false) {
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if (!rclF.IsFlag(MeshFacet::MARKED)) {
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bool bLF = CheckDistToFacet(rclF);
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bFound = bFound || bLF;
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