Handle Straight Line BSplines

This commit is contained in:
wandererfan
2018-10-01 15:12:32 -04:00
committed by Yorik van Havre
parent b569120131
commit cc320aa802

View File

@@ -33,12 +33,15 @@
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepExtrema_DistShapeShape.hxx>
#include <Precision.hxx>
#include <GCPnts_AbscissaPoint.hxx>
#include <gp_Lin.hxx>
#include <gp_Circ.hxx>
#include <gp_Elips.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <gp_Vec.hxx>
#include <gp_Ax2.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <Geom_BSplineCurve.hxx>
#include <Geom_BezierCurve.hxx>
#include <Geom_Circle.hxx>
@@ -512,7 +515,6 @@ BSpline::BSpline(const TopoDS_Edge &e)
endAngle += 2.0 * M_PI;
}
Standard_Real tol3D = 0.001; //1/1000 of a mm? screen can't resolve this
Standard_Integer maxDegree = 3, maxSegment = 100;
Handle(BRepAdaptor_HCurve) hCurve = new BRepAdaptor_HCurve(c);
@@ -566,9 +568,27 @@ bool BSpline::isLine()
{
bool result = false;
BRepAdaptor_Curve c(occEdge);
Handle(Geom_BSplineCurve) spline = c.BSpline();
if (spline->NbPoles() == 2) {
result = true;
if (spline->Degree() == 1) {
//TODO: this test is a bit sketchy
// proper test would be to test each pole for collinearity.
double splineLength = GCPnts_AbscissaPoint::Length (c);
double f = c.FirstParameter();
double l = c.LastParameter();
gp_Pnt s = c.Value(f);
gp_Pnt e = c.Value(l);
bool samePnt = s.IsEqual(e,FLT_EPSILON);
if (!samePnt) {
Base::Vector3d startPnt(s.X(), s.Y(), 0.0);
Base::Vector3d endPnt(e.X(), e.Y(), 0.0);
double endLength = (startPnt - endPnt).Length();
if (DrawUtil::fpCompare(splineLength,endLength)) {
result = true;
}
}
}
return result;
}