Improve methods to select meshes, allow to smooth only selected area of a mesh
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108
src/Mod/Mesh/Gui/Selection.cpp
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108
src/Mod/Mesh/Gui/Selection.cpp
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/***************************************************************************
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* Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "Selection.h"
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#include "ui_Selection.h"
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using namespace MeshGui;
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/* TRANSLATOR MeshGui::Selection */
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Selection::Selection(QWidget* parent)
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: QWidget(parent), ui(new Ui_Selection())
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{
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ui->setupUi(this);
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ui->addSelection->installEventFilter(this);
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ui->clearSelection->installEventFilter(this);
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meshSel.setCheckOnlyVisibleTriangles(ui->visibleTriangles->isChecked());
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meshSel.setCheckOnlyPointToUserTriangles(ui->screenTriangles->isChecked());
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}
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/*
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* Destroys the object and frees any allocated resources
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*/
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Selection::~Selection()
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{
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// no need to delete child widgets, Qt does it all for us
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delete ui;
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meshSel.clearSelection();
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}
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void Selection::setObjects(const std::vector<Gui::SelectionObject>& o)
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{
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meshSel.setObjects(o);
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}
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std::vector<App::DocumentObject*> Selection::getObjects() const
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{
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return meshSel.getObjects();
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}
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bool Selection::eventFilter(QObject* o, QEvent* e)
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{
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if (e->type() == QEvent::HoverEnter) {
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if (o == ui->addSelection) {
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ui->label->setText(tr("Use a brush tool to select the area"));
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}
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else if (o == ui->clearSelection) {
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ui->label->setText(tr("Clears completely the selected area"));
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}
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}
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else if (e->type() == QEvent::HoverLeave) {
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if (o == ui->addSelection) {
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ui->label->clear();
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}
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else if (o == ui->clearSelection) {
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ui->label->clear();
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}
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}
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return false;
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}
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void Selection::on_addSelection_clicked()
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{
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meshSel.startSelection();
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}
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void Selection::on_clearSelection_clicked()
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{
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meshSel.clearSelection();
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}
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void Selection::on_visibleTriangles_toggled(bool on)
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{
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meshSel.setCheckOnlyVisibleTriangles(on);
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}
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void Selection::on_screenTriangles_toggled(bool on)
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{
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meshSel.setCheckOnlyPointToUserTriangles(on);
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}
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#include "moc_Selection.cpp"
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