[FEM] Temperature constraints overhaul
- fix bug that changing constraint type in dialog lost flux value - accept and not immediately save any changed value - make the temperatures a PropertyTemperature to get rid of hacks - also fix some too long code lines
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@@ -36,16 +36,19 @@ static const char* ConstraintTypes[] = {"CFlux","Temperature", nullptr};
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ConstraintTemperature::ConstraintTemperature()
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{
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ADD_PROPERTY(Temperature,(300.0));
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ADD_PROPERTY(CFlux,(0.0));
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ADD_PROPERTY_TYPE(ConstraintType,(1),"ConstraintTemperature",(App::PropertyType)(App::Prop_None),
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ADD_PROPERTY(Temperature, (300.0));
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ADD_PROPERTY(CFlux, (0.0));
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ADD_PROPERTY_TYPE(ConstraintType, (1), "ConstraintTemperature",
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(App::PropertyType)(App::Prop_None),
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"Type of constraint, temperature or concentrated heat flux");
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ConstraintType.setEnums(ConstraintTypes);
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ADD_PROPERTY_TYPE(Points,(Base::Vector3d()),"ConstraintTemperature",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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ADD_PROPERTY_TYPE(Points, (Base::Vector3d()), "ConstraintTemperature",
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App::PropertyType(App::Prop_ReadOnly | App::Prop_Output),
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"Points where symbols are drawn");
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ADD_PROPERTY_TYPE(Normals,(Base::Vector3d()),"ConstraintTemperature",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Normals where symbols are drawn");
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ADD_PROPERTY_TYPE(Normals, (Base::Vector3d()), "ConstraintTemperature",
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App::PropertyType(App::Prop_ReadOnly | App::Prop_Output),
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"Normals where symbols are drawn");
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Points.setValues(std::vector<Base::Vector3d>());
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Normals.setValues(std::vector<Base::Vector3d>());
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}
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@@ -60,6 +63,24 @@ const char* ConstraintTemperature::getViewProviderName() const
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return "FemGui::ViewProviderFemConstraintTemperature";
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}
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void ConstraintTemperature::handleChangedPropertyType(Base::XMLReader& reader, const char* TypeName,
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App::Property* prop)
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{
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// property Temperature had App::PropertyFloat and was changed to App::PropertyTemperature
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if (prop == &Temperature && strcmp(TypeName, "App::PropertyFloat") == 0) {
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App::PropertyFloat TemperatureProperty;
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// restore the PropertyFloat to be able to set its value
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TemperatureProperty.Restore(reader);
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Temperature.setValue(TemperatureProperty.getValue());
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}
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// property CFlux had App::PropertyFloat and was changed to App::PropertyPower
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else if (prop == &CFlux && strcmp(TypeName, "App::PropertyFloat") == 0) {
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App::PropertyFloat CFluxProperty;
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CFluxProperty.Restore(reader);
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CFlux.setValue(CFluxProperty.getValue());
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}
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}
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void ConstraintTemperature::onChanged(const App::Property* prop)
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{
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// Note: If we call this at the end, then the arrows are not oriented correctly initially
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