Part: Convert XML bindings to Python API bindings model.
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src/Mod/Part/App/BRepOffsetAPI_MakePipeShell.pyi
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197
src/Mod/Part/App/BRepOffsetAPI_MakePipeShell.pyi
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from Base.Metadata import export, constmethod
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from Base.PyObjectBase import PyObjectBase
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from Base.Vector import Vector
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from TopoShape import TopoShape
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from typing import overload
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@export(
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PythonName="Part.BRepOffsetAPI_MakePipeShell",
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FatherInclude="Base/PyObjectBase.h",
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Include="BRepOffsetAPI_MakePipeShell.hxx",
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Constructor=True,
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Delete=True,
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)
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class BRepOffsetAPI_MakePipeShell(PyObjectBase):
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"""
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Low level API to create a PipeShell using OCC API
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Ref: https://dev.opencascade.org/doc/refman/html/class_b_rep_offset_a_p_i___make_pipe_shell.html
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Author: Werner Mayer (wmayer[at]users.sourceforge.net)
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Licence: LGPL
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"""
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def setFrenetMode(self, mode: bool) -> None:
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"""
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setFrenetMode(True|False)
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Sets a Frenet or a CorrectedFrenet trihedron to perform the sweeping.
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True = Frenet
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False = CorrectedFrenet
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"""
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...
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def setTrihedronMode(self, point: Vector, direction: Vector) -> None:
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"""
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setTrihedronMode(point,direction)
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Sets a fixed trihedron to perform the sweeping.
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All sections will be parallel.
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"""
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...
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def setBiNormalMode(self, direction: Vector) -> None:
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"""
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setBiNormalMode(direction)
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Sets a fixed BiNormal direction to perform the sweeping.
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Angular relations between the section(s) and the BiNormal direction will be constant.
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"""
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...
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def setSpineSupport(self, shape: TopoShape) -> None:
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"""
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setSpineSupport(shape)
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Sets support to the spine to define the BiNormal of the trihedron, like the normal to the surfaces.
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Warning: To be effective, Each edge of the spine must have an representation on one face of SpineSupport.
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"""
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...
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def setAuxiliarySpine(self, wire: TopoShape, CurvilinearEquivalence: bool, TypeOfContact: int) -> None:
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"""
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setAuxiliarySpine(wire, CurvilinearEquivalence, TypeOfContact)
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Sets an auxiliary spine to define the Normal.
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CurvilinearEquivalence = bool
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For each Point of the Spine P, an Point Q is evalued on AuxiliarySpine.
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If CurvilinearEquivalence=True Q split AuxiliarySpine with the same length ratio than P split Spine.
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* OCC >= 6.7
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TypeOfContact = long
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0: No contact
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1: Contact
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2: Contact On Border (The auxiliary spine becomes a boundary of the swept surface)
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"""
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...
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@overload
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def add(self, Profile: TopoShape, *, WithContact: bool = False, WithCorrection: bool = False) -> None: ...
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@overload
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def add(self, Profile: TopoShape, Location: TopoShape, *, WithContact: bool = False, WithCorrection: bool = False) -> None: ...
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def add(self, **kwargs) -> None:
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"""
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add(shape Profile, bool WithContact=False, bool WithCorrection=False)
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add(shape Profile, vertex Location, bool WithContact=False, bool WithCorrection=False)
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Adds the section Profile to this framework.
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First and last sections may be punctual, so the shape Profile may be both wire and vertex.
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If WithContact is true, the section is translated to be in contact with the spine.
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If WithCorrection is true, the section is rotated to be orthogonal to the spine tangent in the correspondent point.
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"""
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...
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def remove(self, Profile: TopoShape) -> None:
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"""
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remove(shape Profile)
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Removes the section Profile from this framework.
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"""
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...
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def isReady(self) -> bool:
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"""
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isReady()
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Returns true if this tool object is ready to build the shape.
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"""
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...
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def getStatus(self) -> int:
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"""
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getStatus()
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Get a status, when Simulate or Build failed.
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"""
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...
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def makeSolid(self) -> bool:
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"""
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makeSolid()
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Transforms the sweeping Shell in Solid. If a propfile is not closed returns False.
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"""
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...
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def setTolerance(self, tol3d: float, boundTol: float, tolAngular: float) -> None:
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"""
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setTolerance( tol3d, boundTol, tolAngular)
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Tol3d = 3D tolerance
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BoundTol = boundary tolerance
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TolAngular = angular tolerance
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"""
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...
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def setTransitionMode(self, mode: int) -> None:
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"""
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0: BRepBuilderAPI_Transformed
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1: BRepBuilderAPI_RightCorner
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2: BRepBuilderAPI_RoundCorner
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"""
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...
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def firstShape(self) -> TopoShape:
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"""
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firstShape()
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Returns the Shape of the bottom of the sweep.
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"""
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...
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def lastShape(self) -> TopoShape:
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"""
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lastShape()
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Returns the Shape of the top of the sweep.
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"""
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...
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def build(self) -> None:
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"""
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build()
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Builds the resulting shape.
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"""
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...
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def shape(self) -> TopoShape:
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"""
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shape()
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Returns the resulting shape.
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"""
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...
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def generated(self, S: TopoShape) -> list[TopoShape]:
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"""
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generated(shape S)
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Returns a list of new shapes generated from the shape S by the shell-generating algorithm.
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"""
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...
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def setMaxDegree(self, degree: int) -> None:
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"""
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setMaxDegree(int degree)
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Define the maximum V degree of resulting surface.
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"""
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...
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def setMaxSegments(self, num: int) -> None:
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"""
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setMaxSegments(int num)
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Define the maximum number of spans in V-direction on resulting surface.
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"""
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...
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def setForceApproxC1(self, flag: bool) -> None:
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"""
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setForceApproxC1(bool)
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Set the flag that indicates attempt to approximate a C1-continuous surface if a swept surface proved to be C0.
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"""
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...
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def simulate(self, nbsec: int) -> None:
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"""
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simulate(int nbsec)
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Simulates the resulting shape by calculating the given number of cross-sections.
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"""
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...
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